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Dual Pistols · Corruptor Primary

Empty Clips

Click · Level 2 · Ranged (Cone), DMG(Lethal/Special), Foe -Defense, Knockdown/Special

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. Affected targets will have their defense reduced slightly as well if Standard Ammo is equipped.

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.

Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockdown to:

*A minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded.

*A minor damage over time effect if 'Incendiary Ammo' is loaded.

*A -damage effect if 'Chemical Ammo' is loaded.

Effects

  • Foes
  • 10.84Lethal damageevery 0.5 s for 1.6 s (3 ticks) · stacks
  • 14.73Lethal damageevery 0.5 s for 1.6 s (3 ticks) · stacks
  • Foes · 8 s
  • −10%Defense (All)stacks
  • −10%Defense (All)stacks

Conditional

  • mag 0.66Knockback10% chanceFoes
  • 10.84Lethal damageevery 0.5 s for 1.6 s (3 ticks) · stacksif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • 10.84Fire damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Fire DamageFoes
  • 4.71Fire damageafter 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stackswith Fire Damage DoFoes
  • 10.84Fire damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Fire Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • 10.84Cold damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Cold DamageFoes
  • −15%Movement speedfor 8 s · stackswith Cold DamageFoes
  • −15%Recharge, jump heightfor 8 s · ignores buffs and enhancements · stackswith Cold DamageFoes
  • 10.84Cold damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Cold Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • 3.25Toxic damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Toxic DamageFoes
  • −10%Damage dealt (All)for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itwith Toxic DamageFoes
  • 10.84Toxic damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Toxic Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • mag 0.66Knockbackdoesn't start within 10 s of being knocked back or up10% chanceFoes
  • 14.73Lethal damageevery 0.5 s for 1.6 s (3 ticks) · stacksif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • 14.73Fire damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Fire DamageFoes
  • 5.18Fire damageafter 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stackswith Fire Damage DoFoes
  • 14.73Fire damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Lethal · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • 14.73Cold damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Cold DamageFoes
  • −15%Movement speedfor 8 s · stackswith Cold DamageFoes
  • −15%Recharge, jump heightfor 8 s · ignores buffs and enhancements · stackswith Cold DamageFoes
  • 14.73Cold damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Cold Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • 14.73Toxic damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Toxic DamageFoes
  • −10%Damage dealt (All)for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itwith Toxic DamageFoes
  • 14.73Toxic damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Toxic Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes

Unenhanced · Corruptor · level 50

Proc chance

36.4%per activation

Effect details

EffectValueTargetFormula
PvE onlytags Lethal
Lethal damage
every 0.5 s for 1.6 s (3 ticks) · stacks
10.84Foes0.26 × Ranged_Damage (−41.7087)
Defense (All)
for 8 s · stacks
−10%Foes1 × Ranged_Debuff_Def (−0.1)
PvE only10% chance · tags LethalKB10, Lethal
Knockback
mag 0.66Foes0.4 × Ranged_Knockback (1.6618)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags Lethal
Lethal damage
every 0.5 s for 1.6 s (3 ticks) · stacks
10.84Foes0.26 × Ranged_InherentDamage (−41.7087)
PvE onlychance 0% (switched on by another power) · tags FireDamage
Fire damage
every 0.5 s for 1.6 s (3 ticks) · stacks
10.84Foes0.26 × Ranged_Damage (−41.7087)
PvE onlychance 0% (switched on by another power) · tags FireDamageDoT, FireDamage
Fire damage
after 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stacks
4.71Foes0.113 × Ranged_Damage (−41.7087)
PvE onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags FireDamage
Fire damage
every 0.5 s for 1.6 s (3 ticks) · stacks
10.84Foes0.26 × Ranged_InherentDamage (−41.7087)
PvE onlychance 0% (switched on by another power) · tags ColdDamage
Cold damage
every 0.5 s for 1.6 s (3 ticks) · stacks
10.84Foes0.26 × Ranged_Damage (−41.7087)
Movement speed
for 8 s · stacks
−15%Foes0.15 × Ranged_Slow (−1)
Recharge, jump height
for 8 s · ignores buffs and enhancements · stacks
−15%Foes0.15 × Ranged_Slow (−1)
PvE onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ColdDamage
Cold damage
every 0.5 s for 1.6 s (3 ticks) · stacks
10.84Foes0.26 × Ranged_InherentDamage (−41.7087)
PvE onlychance 0% (switched on by another power) · tags ToxicDamage
Toxic damage
every 0.5 s for 1.6 s (3 ticks) · stacks
3.25Foes0.078 × Ranged_Damage (−41.7087)
Damage dealt (All)
for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−10%Foes1 × Ranged_Debuff_Dam (−0.1)
PvE onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ToxicDamage
Toxic damage
every 0.5 s for 1.6 s (3 ticks) · stacks
10.84Foes0.26 × Ranged_InherentDamage (−41.7087)
PvP onlytags Lethal
Lethal damage
every 0.5 s for 1.6 s (3 ticks) · stacks
14.73Foes0.2612 × Ranged_PvPDamage (−56.3902)
Defense (All)
for 8 s · stacks
−10%Foes1 × Ranged_Debuff_Def (−0.1)
PvP only10% chance · tags LethalKB10, Lethal
Knockback
doesn't start within 10 s of being knocked back or up
mag 0.66Foes0.4 × Ranged_Knockback (1.6618)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags Lethal
Lethal damage
every 0.5 s for 1.6 s (3 ticks) · stacks
14.73Foes0.2612 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · tags FireDamage
Fire damage
every 0.5 s for 1.6 s (3 ticks) · stacks
14.73Foes0.2612 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · tags FireDamageDoT, FireDamage
Fire damage
after 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stacks
5.18Foes0.0919 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags Lethal, FireDamage
Fire damage
every 0.5 s for 1.6 s (3 ticks) · stacks
14.73Foes0.2612 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · tags ColdDamage
Cold damage
every 0.5 s for 1.6 s (3 ticks) · stacks
14.73Foes0.2612 × Ranged_PvPDamage (−56.3902)
Movement speed
for 8 s · stacks
−15%Foes0.15 × Ranged_Slow (−1)
Recharge, jump height
for 8 s · ignores buffs and enhancements · stacks
−15%Foes0.15 × Ranged_Slow (−1)
PvP onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ColdDamage
Cold damage
every 0.5 s for 1.6 s (3 ticks) · stacks
14.73Foes0.2612 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · tags ToxicDamage
Toxic damage
every 0.5 s for 1.6 s (3 ticks) · stacks
14.73Foes0.2612 × Ranged_PvPDamage (−56.3902)
Damage dealt (All)
for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−10%Foes1 × Ranged_Debuff_Dam (−0.1)
PvP onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ToxicDamage
Toxic damage
every 0.5 s for 1.6 s (3 ticks) · stacks
14.73Foes0.2612 × Ranged_PvPDamage (−56.3902)

Corruptor_Ranged.Dual_Pistols.Empty_Clips

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