Dual Pistols · Corruptor Primary
Empty Clips
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. Affected targets will have their defense reduced slightly as well if Standard Ammo is equipped.
Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.
Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockdown to:
*A minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded.
*A minor damage over time effect if 'Incendiary Ammo' is loaded.
*A -damage effect if 'Chemical Ammo' is loaded.
Effects
- Foes
- 10.84Lethal damageevery 0.5 s for 1.6 s (3 ticks) · stacks
- 14.73Lethal damageevery 0.5 s for 1.6 s (3 ticks) · stacks
- Foes · 8 s
- −10%Defense (All)stacks
- −10%Defense (All)stacks
Conditional
- mag 0.66Knockback10% chanceFoes
- 10.84Lethal damageevery 0.5 s for 1.6 s (3 ticks) · stacksif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
- 10.84Fire damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Fire DamageFoes
- 4.71Fire damageafter 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stackswith Fire Damage DoFoes
- 10.84Fire damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Fire Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
- 10.84Cold damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Cold DamageFoes
- −15%Movement speedfor 8 s · stackswith Cold DamageFoes
- −15%Recharge, jump heightfor 8 s · ignores buffs and enhancements · stackswith Cold DamageFoes
- 10.84Cold damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Cold Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
- 3.25Toxic damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Toxic DamageFoes
- −10%Damage dealt (All)for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itwith Toxic DamageFoes
- 10.84Toxic damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Toxic Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
- mag 0.66Knockbackdoesn't start within 10 s of being knocked back or up10% chanceFoes
- 14.73Lethal damageevery 0.5 s for 1.6 s (3 ticks) · stacksif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
- 14.73Fire damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Fire DamageFoes
- 5.18Fire damageafter 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stackswith Fire Damage DoFoes
- 14.73Fire damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Lethal · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
- 14.73Cold damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Cold DamageFoes
- −15%Movement speedfor 8 s · stackswith Cold DamageFoes
- −15%Recharge, jump heightfor 8 s · ignores buffs and enhancements · stackswith Cold DamageFoes
- 14.73Cold damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Cold Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
- 14.73Toxic damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Toxic DamageFoes
- −10%Damage dealt (All)for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itwith Toxic DamageFoes
- 14.73Toxic damageevery 0.5 s for 1.6 s (3 ticks) · stackswith Toxic Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
Unenhanced · Corruptor · level 50
Proc chance
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
PvE onlytags Lethal | |||
| Lethal damage every 0.5 s for 1.6 s (3 ticks) · stacks | 10.84 | Foes | 0.26 × Ranged_Damage (−41.7087) |
| Defense (All) for 8 s · stacks | −10% | Foes | 1 × Ranged_Debuff_Def (−0.1) |
PvE only10% chance · tags LethalKB10, Lethal | |||
| Knockback | mag 0.66 | Foes | 0.4 × Ranged_Knockback (1.6618) |
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags Lethal | |||
| Lethal damage every 0.5 s for 1.6 s (3 ticks) · stacks | 10.84 | Foes | 0.26 × Ranged_InherentDamage (−41.7087) |
PvE onlychance 0% (switched on by another power) · tags FireDamage | |||
| Fire damage every 0.5 s for 1.6 s (3 ticks) · stacks | 10.84 | Foes | 0.26 × Ranged_Damage (−41.7087) |
PvE onlychance 0% (switched on by another power) · tags FireDamageDoT, FireDamage | |||
| Fire damage after 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stacks | 4.71 | Foes | 0.113 × Ranged_Damage (−41.7087) |
PvE onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags FireDamage | |||
| Fire damage every 0.5 s for 1.6 s (3 ticks) · stacks | 10.84 | Foes | 0.26 × Ranged_InherentDamage (−41.7087) |
PvE onlychance 0% (switched on by another power) · tags ColdDamage | |||
| Cold damage every 0.5 s for 1.6 s (3 ticks) · stacks | 10.84 | Foes | 0.26 × Ranged_Damage (−41.7087) |
| Movement speed for 8 s · stacks | −15% | Foes | 0.15 × Ranged_Slow (−1) |
| Recharge, jump height for 8 s · ignores buffs and enhancements · stacks | −15% | Foes | 0.15 × Ranged_Slow (−1) |
PvE onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ColdDamage | |||
| Cold damage every 0.5 s for 1.6 s (3 ticks) · stacks | 10.84 | Foes | 0.26 × Ranged_InherentDamage (−41.7087) |
PvE onlychance 0% (switched on by another power) · tags ToxicDamage | |||
| Toxic damage every 0.5 s for 1.6 s (3 ticks) · stacks | 3.25 | Foes | 0.078 × Ranged_Damage (−41.7087) |
| Damage dealt (All) for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −10% | Foes | 1 × Ranged_Debuff_Dam (−0.1) |
PvE onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ToxicDamage | |||
| Toxic damage every 0.5 s for 1.6 s (3 ticks) · stacks | 10.84 | Foes | 0.26 × Ranged_InherentDamage (−41.7087) |
PvP onlytags Lethal | |||
| Lethal damage every 0.5 s for 1.6 s (3 ticks) · stacks | 14.73 | Foes | 0.2612 × Ranged_PvPDamage (−56.3902) |
| Defense (All) for 8 s · stacks | −10% | Foes | 1 × Ranged_Debuff_Def (−0.1) |
PvP only10% chance · tags LethalKB10, Lethal | |||
| Knockback doesn't start within 10 s of being knocked back or up | mag 0.66 | Foes | 0.4 × Ranged_Knockback (1.6618) |
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags Lethal | |||
| Lethal damage every 0.5 s for 1.6 s (3 ticks) · stacks | 14.73 | Foes | 0.2612 × Ranged_PvPDamage (−56.3902) |
PvP onlychance 0% (switched on by another power) · tags FireDamage | |||
| Fire damage every 0.5 s for 1.6 s (3 ticks) · stacks | 14.73 | Foes | 0.2612 × Ranged_PvPDamage (−56.3902) |
PvP onlychance 0% (switched on by another power) · tags FireDamageDoT, FireDamage | |||
| Fire damage after 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stacks | 5.18 | Foes | 0.0919 × Ranged_PvPDamage (−56.3902) |
PvP onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags Lethal, FireDamage | |||
| Fire damage every 0.5 s for 1.6 s (3 ticks) · stacks | 14.73 | Foes | 0.2612 × Ranged_PvPDamage (−56.3902) |
PvP onlychance 0% (switched on by another power) · tags ColdDamage | |||
| Cold damage every 0.5 s for 1.6 s (3 ticks) · stacks | 14.73 | Foes | 0.2612 × Ranged_PvPDamage (−56.3902) |
| Movement speed for 8 s · stacks | −15% | Foes | 0.15 × Ranged_Slow (−1) |
| Recharge, jump height for 8 s · ignores buffs and enhancements · stacks | −15% | Foes | 0.15 × Ranged_Slow (−1) |
PvP onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ColdDamage | |||
| Cold damage every 0.5 s for 1.6 s (3 ticks) · stacks | 14.73 | Foes | 0.2612 × Ranged_PvPDamage (−56.3902) |
PvP onlychance 0% (switched on by another power) · tags ToxicDamage | |||
| Toxic damage every 0.5 s for 1.6 s (3 ticks) · stacks | 14.73 | Foes | 0.2612 × Ranged_PvPDamage (−56.3902) |
| Damage dealt (All) for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −10% | Foes | 1 × Ranged_Debuff_Dam (−0.1) |
PvP onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ToxicDamage | |||
| Toxic damage every 0.5 s for 1.6 s (3 ticks) · stacks | 14.73 | Foes | 0.2612 × Ranged_PvPDamage (−56.3902) |
Corruptor_Ranged.Dual_Pistols.Empty_Clips
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