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Dual Pistols · Corruptor Primary

Bullet Rain

Click · Level 8 · Ranged (Targeted AoE), DMG(Lethal/Special), Knockback/Special

You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back.

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.

Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to:

*A minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded.

*A minor damage over time effect if 'Incendiary Ammo' is loaded.

*A -damage effect if 'Chemical Ammo' is loaded.

Effects

  • Foes
  • 13.86Lethal damageevery 0.5 s for 1.1 s (2 ticks) · stacks
  • 13.24Lethal damageevery 0.5 s for 1.1 s (2 ticks) · stacks

Conditional

  • mag 3.32Knockback50% chanceFoes
  • 13.86Lethal damageevery 0.5 s for 1.1 s (2 ticks) · stacksif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • 13.86Fire damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Fire DamageFoes
  • 4.71Fire damageafter 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stackswith Fire Damage DoFoes
  • 13.86Fire damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Fire Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • 13.86Cold damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Cold DamageFoes
  • −15%Movement speedfor 10 s · stackswith Cold DamageFoes
  • −15%Recharge, jump heightfor 10 s · ignores buffs and enhancements · stackswith Cold DamageFoes
  • 13.86Cold damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Cold Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • 13.86Toxic damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Toxic DamageFoes
  • −10%Damage dealt (All)for 8 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itwith Toxic DamageFoes
  • 13.86Toxic damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Toxic Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • mag 3.32Knockbackdoesn't start within 10 s of being knocked back or up50% chanceFoes
  • 13.24Lethal damageevery 0.5 s for 1.1 s (2 ticks) · stacksif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • 13.24Fire damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Fire DamageFoes
  • 13.24Fire damageafter 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stackswith Fire Damage DoFoes
  • 13.24Fire damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Fire Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • 13.24Cold damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Cold DamageFoes
  • −15%Movement speedfor 10 s · stackswith Cold DamageFoes
  • −15%Recharge, jump heightfor 10 s · ignores buffs and enhancements · stackswith Cold DamageFoes
  • 13.24Cold damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Cold Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • 13.24Toxic damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Toxic DamageFoes
  • −10%Damage dealt (All)for 8 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itwith Toxic DamageFoes
  • 13.24Toxic damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Toxic Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes

Unenhanced · Corruptor · level 50

Proc chance

42.69%per activation

Effect details

EffectValueTargetFormula
PvE onlytags Lethal
Lethal damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.86Foes0.3323 × Ranged_Damage (−41.7087)
PvE only50% chance · tags LethalKB50, Lethal
Knockback
mag 3.32Foes2 × Ranged_Knockback (1.6618)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags Lethal
Lethal damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.86Foes0.3323 × Ranged_InherentDamage (−41.7087)
PvE onlychance 0% (switched on by another power) · tags FireDamage
Fire damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.86Foes0.3323 × Ranged_Damage (−41.7087)
PvE onlychance 0% (switched on by another power) · tags FireDamageDoT, FireDamage
Fire damage
after 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stacks
4.71Foes0.113 × Ranged_Damage (−41.7087)
PvE onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags FireDamage
Fire damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.86Foes0.3323 × Ranged_InherentDamage (−41.7087)
PvE onlychance 0% (switched on by another power) · tags ColdDamage
Cold damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.86Foes0.3323 × Ranged_Damage (−41.7087)
Movement speed
for 10 s · stacks
−15%Foes0.15 × Ranged_Slow (−1)
Recharge, jump height
for 10 s · ignores buffs and enhancements · stacks
−15%Foes0.15 × Ranged_Slow (−1)
PvE onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ColdDamage
Cold damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.86Foes0.3323 × Ranged_InherentDamage (−41.7087)
PvE onlychance 0% (switched on by another power) · tags ToxicDamage
Toxic damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.86Foes0.3323 × Ranged_Damage (−41.7087)
Damage dealt (All)
for 8 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−10%Foes1 × Ranged_Debuff_Dam (−0.1)
PvE onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ToxicDamage
Toxic damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.86Foes0.3323 × Ranged_InherentDamage (−41.7087)
PvP onlytags Lethal
Lethal damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.24Foes0.2348 × Ranged_PvPDamage (−56.3902)
PvP only50% chance · tags LethalKB50, Lethal
Knockback
doesn't start within 10 s of being knocked back or up
mag 3.32Foes2 × Ranged_Knockback (1.6618)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags Lethal
Lethal damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.24Foes0.2348 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · tags FireDamage
Fire damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.24Foes0.2348 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · tags FireDamageDoT, FireDamage
Fire damage
after 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stacks
13.24Foes0.2348 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags FireDamage
Fire damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.24Foes0.2348 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · tags ColdDamage
Cold damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.24Foes0.2348 × Ranged_PvPDamage (−56.3902)
Movement speed
for 10 s · stacks
−15%Foes0.15 × Ranged_Slow (−1)
Recharge, jump height
for 10 s · ignores buffs and enhancements · stacks
−15%Foes0.15 × Ranged_Slow (−1)
PvP onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ColdDamage
Cold damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.24Foes0.2348 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · tags ToxicDamage
Toxic damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.24Foes0.2348 × Ranged_PvPDamage (−56.3902)
Damage dealt (All)
for 8 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−10%Foes1 × Ranged_Debuff_Dam (−0.1)
PvP onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ToxicDamage
Toxic damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.24Foes0.2348 × Ranged_PvPDamage (−56.3902)

Corruptor_Ranged.Dual_Pistols.Bullet_Rain

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