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Dual Pistols · Corruptor Primary

Pistols

Click · Level 1 · Ranged, DMG(Lethal/Special)

Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. If standard ammo is used, Pistols will also reduce the target's Defense.

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.

Additionally, changing your ammunition type will also change the secondary effect of this attack from -Defense to:

*A -minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded.

*A -minor damage over time effect if 'Incendiary Ammo' is loaded.

*A -damage debuff effect if 'Chemical Ammo' is loaded.

Effects

  • Target
  • 41.71Lethal damage
  • 71.05Lethal damage
  • Target · 8 s
  • −10%Defense (All)stacks
  • −10%Defense (All)stacks

Conditional

  • 41.71Lethal damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
  • 41.71Fire damagewith Fire DamageTarget
  • 4.71Fire damageafter 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stackswith Fire Damage DoTarget
  • 41.71Fire damagewith Fire Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
  • 41.71Cold damagewith Cold DamageTarget
  • −12%Movement speedfor 8 s · stackswith Cold DamageTarget
  • −12%Recharge, jump heightfor 8 s · ignores buffs and enhancements · stackswith Cold DamageTarget
  • 41.71Cold damagewith Cold Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
  • 41.71Toxic damagewith Toxic DamageTarget
  • −8%Damage dealt (All)for 5 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itwith Toxic DamageTarget
  • 41.71Toxic damagewith Toxic Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
  • 71.05Lethal damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
  • 71.05Fire damagewith Fire DamageTarget
  • 5.18Fire damageafter 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stackswith Fire Damage DoTarget
  • 71.05Fire damagewith Fire Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
  • 71.05Cold damagewith Cold DamageTarget
  • −12%Movement speedfor 8 s · stackswith Cold DamageTarget
  • −12%Recharge, jump heightfor 8 s · ignores buffs and enhancements · stackswith Cold DamageTarget
  • 71.05Cold damagewith Cold Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
  • 71.05Toxic damagewith Toxic DamageTarget
  • −8%Damage dealt (All)for 5 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itwith Toxic DamageTarget
  • 71.05Toxic damagewith Toxic Damage · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target

Unenhanced · Corruptor · level 50

Proc chance

29.17%per activation

Effect details

EffectValueTargetFormula
PvE onlytags Lethal
Lethal damage
41.71Target1 × Ranged_Damage (−41.7087)
Defense (All)
for 8 s · stacks
−10%Target1 × Ranged_Debuff_Def (−0.1)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags Lethal
Lethal damage
41.71Target1 × Ranged_InherentDamage (−41.7087)
PvE onlychance 0% (switched on by another power) · tags FireDamage
Fire damage
41.71Target1 × Ranged_Damage (−41.7087)
PvE onlychance 0% (switched on by another power) · tags FireDamageDoT, FireDamage
Fire damage
after 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stacks
4.71Target0.113 × Ranged_Damage (−41.7087)
PvE onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags FireDamage
Fire damage
41.71Target1 × Ranged_InherentDamage (−41.7087)
PvE onlychance 0% (switched on by another power) · tags ColdDamage
Cold damage
41.71Target1 × Ranged_Damage (−41.7087)
Movement speed
for 8 s · stacks
−12%Target0.12 × Ranged_Slow (−1)
Recharge, jump height
for 8 s · ignores buffs and enhancements · stacks
−12%Target0.12 × Ranged_Slow (−1)
PvE onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ColdDamage
Cold damage
41.71Target1 × Ranged_InherentDamage (−41.7087)
PvE onlychance 0% (switched on by another power) · tags ToxicDamage
Toxic damage
41.71Target1 × Ranged_Damage (−41.7087)
Damage dealt (All)
for 5 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−8%Target0.8 × Ranged_Debuff_Dam (−0.1)
PvE onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ToxicDamage
Toxic damage
41.71Target1 × Ranged_InherentDamage (−41.7087)
PvP onlytags Lethal
Lethal damage
71.05Target1.26 × Ranged_PvPDamage (−56.3902)
Defense (All)
for 8 s · stacks
−10%Target1 × Ranged_Debuff_Def (−0.1)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags Lethal
Lethal damage
71.05Target1.26 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · tags FireDamage
Fire damage
71.05Target1.26 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · tags FireDamageDoT, FireDamage
Fire damage
after 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stacks
5.18Target0.0919 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags FireDamage
Fire damage
71.05Target1.26 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · tags ColdDamage
Cold damage
71.05Target1.26 × Ranged_PvPDamage (−56.3902)
Movement speed
for 8 s · stacks
−12%Target0.12 × Ranged_Slow (−1)
Recharge, jump height
for 8 s · ignores buffs and enhancements · stacks
−12%Target0.12 × Ranged_Slow (−1)
PvP onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ColdDamage
Cold damage
71.05Target1.26 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · tags ToxicDamage
Toxic damage
71.05Target1.26 × Ranged_PvPDamage (−56.3902)
Damage dealt (All)
for 5 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−8%Target0.8 × Ranged_Debuff_Dam (−0.1)
PvP onlychance 0% (switched on by another power) · if a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) · tags ToxicDamage
Toxic damage
71.05Target1.26 × Ranged_PvPDamage (−56.3902)

Corruptor_Ranged.Dual_Pistols.Pistols

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