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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Beam Rifle · Corruptor Primary

Single Shot

Click · Level 1 · Ranged, DMG(Energy), Foe Knockdown, Special

You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from the Disintegrating effect, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.

Effects

  • Target
  • 41.71Energy damage
  • 71.05Energy damage

Conditional

  • 41.71Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
  • 71.05Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
  • mag 0.67Knockback20% chanceTarget
  • mag 0.67Knockbackdoesn't start within 10 s of being knocked back or up20% chanceTarget
  • −75%Regenerationfor 10 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itif the target has the Beam Rifle Debuff powerTarget
  • −103.8%Regenerationfor 10 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itif the target has the Beam Rifle Debuff powerTarget
  • Activates → Disintegrate Spread20% chance · if the target has the Beam Rifle Debuff powerTarget

Unenhanced · Corruptor · level 50

Proc chance

29.17%per activation

Effect details

EffectValueTargetFormula
PvE only
Energy damage
41.71Target1 × Ranged_Damage (−41.7087)
PvP only
Energy damage
71.05Target1.2599 × Ranged_PvPDamage (−56.3902)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)
Energy damage
41.71Target1 × Ranged_InherentDamage (−41.7087)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)
Energy damage
71.05Target1.2599 × Ranged_PvPDamage (−56.3902)
PvE only20% chance
Knockback
mag 0.67Target0.67 × Ranged_Ones (1)
PvP only20% chance
Knockback
doesn't start within 10 s of being knocked back or up
mag 0.67Target0.67 × Ranged_Ones (1)
PvE onlyif the target has the Beam Rifle Debuff power
Regeneration
for 10 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−75%Target−0.75 × Ranged_Ones (1)
PvP onlyif the target has the Beam Rifle Debuff power
Regeneration
for 10 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−103.8%Target−3 × Ranged_Res_Boolean (0.346)
20% chance · if the target has the Beam Rifle Debuff power · tags Disintegrate
Activates → Disintegrate Spread
Target

Corruptor_Ranged.Beam_Rifle.Single_Shot

Raw data

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