Beam Rifle · Corruptor Primary
Single Shot
You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from the Disintegrating effect, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.
Effects
- Target
- 41.71Energy damage
- 71.05Energy damage
Conditional
- 41.71Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
- 71.05Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
- mag 0.67Knockback20% chanceTarget
- mag 0.67Knockbackdoesn't start within 10 s of being knocked back or up20% chanceTarget
- −75%Regenerationfor 10 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itif the target has the Beam Rifle Debuff powerTarget
- −103.8%Regenerationfor 10 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itif the target has the Beam Rifle Debuff powerTarget
- Activates → Disintegrate Spread20% chance · if the target has the Beam Rifle Debuff powerTarget
Unenhanced · Corruptor · level 50
Proc chance
29.17%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Energy damage | 41.71 | Target | 1 × Ranged_Damage (−41.7087) |
| PvP only | |||
| Energy damage | 71.05 | Target | 1.2599 × Ranged_PvPDamage (−56.3902) |
| PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) | |||
| Energy damage | 41.71 | Target | 1 × Ranged_InherentDamage (−41.7087) |
| PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) | |||
| Energy damage | 71.05 | Target | 1.2599 × Ranged_PvPDamage (−56.3902) |
| PvE only20% chance | |||
| Knockback | mag 0.67 | Target | 0.67 × Ranged_Ones (1) |
| PvP only20% chance | |||
| Knockback doesn't start within 10 s of being knocked back or up | mag 0.67 | Target | 0.67 × Ranged_Ones (1) |
| PvE onlyif the target has the Beam Rifle Debuff power | |||
| Regeneration for 10 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −75% | Target | −0.75 × Ranged_Ones (1) |
| PvP onlyif the target has the Beam Rifle Debuff power | |||
| Regeneration for 10 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −103.8% | Target | −3 × Ranged_Res_Boolean (0.346) |
20% chance · if the target has the Beam Rifle Debuff power · tags Disintegrate | |||
| Activates → Disintegrate Spread | Target | | |
Corruptor_Ranged.Beam_Rifle.Single_Shot
Raw data
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