Beam Rifle · Corruptor Primary
Disintegrate
You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating Ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrate Spread will also suffer some Minor Energy damage over time.
Effects
- Target
- 9.01Energy damageevery 1.11 s for 10.5 s (9 ticks) · stacks
- 13.21Energy damageevery 1.11 s for 10.5 s (9 ticks) · stacks
- Grants → Disintegratingignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
- Target · 15 s
- −150%Regenerationignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
- −207.6%Regenerationignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
Conditional
- 89.92Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
- 93.04Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
Unenhanced · Corruptor · level 50
Proc chance
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Energy damage every 1.11 s for 10.5 s (9 ticks) · stacks | 9.01 | Target | 0.216 × Ranged_Damage (−41.7087) |
| Regeneration for 15 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −150% | Target | −1.5 × Ranged_Ones (1) |
| PvP only | |||
| Energy damage every 1.11 s for 10.5 s (9 ticks) · stacks | 13.21 | Target | 0.2343 × Ranged_PvPDamage (−56.3902) |
| Regeneration for 15 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −207.6% | Target | −6 × Ranged_Res_Boolean (0.346) |
| PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) | |||
| Energy damage | 89.92 | Target | 2.156 × Ranged_InherentDamage (−41.7087) |
| PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) | |||
| Energy damage | 93.04 | Target | 1.6499 × Ranged_PvPDamage (−56.3902) |
| Null for 15 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | +100% | Target | 1 × Ranged_Ones (1) |
| Grants → Disintegrating ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | Target | | |
Corruptor_Ranged.Beam_Rifle.Disintegrate
Raw data
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