Beam Rifle · Corruptor Primary
Lancer Shot
You charge up your Beam Rifle and deliver an incredibly focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegration effect. Disintegrate Spread causes Minor Energy damage over time.
Effects
- Target
- 88.42Energy damage
- 8.94 s mag 3Disorient
- 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
- 122.36Energy damage
Conditional
- 88.42Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
- 122.36Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
- 17.68Energy damageif the target has the Beam Rifle Debuff powerTarget
- 24.47Energy damageif the target has the Beam Rifle Debuff powerTarget
- Activates → Disintegrate Spreadif the target has the Beam Rifle Debuff powerTarget
Unenhanced · Corruptor · level 50
Proc chance
75.25%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Energy damage | 88.42 | Target | 2.12 × Ranged_Damage (−41.7087) |
| Disorient | 8.94 s mag 3 | Target | 8 × Ranged_Stun (1.1175) |
| PvP only | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Target | 1 × Ranged_PvPMez (2) |
| Energy damage | 122.36 | Target | 2.1699 × Ranged_PvPDamage (−56.3902) |
| PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) | |||
| Energy damage | 88.42 | Target | 2.12 × Ranged_InherentDamage (−41.7087) |
| PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) | |||
| Energy damage | 122.36 | Target | 2.1699 × Ranged_PvPDamage (−56.3902) |
PvE onlyif the target has the Beam Rifle Debuff power · tags Disintegrate Bonus | |||
| Energy damage | 17.68 | Target | 0.424 × Ranged_Damage (−41.7087) |
PvP onlyif the target has the Beam Rifle Debuff power · tags Disintegrate Bonus | |||
| Energy damage | 24.47 | Target | 0.434 × Ranged_PvPDamage (−56.3902) |
if the target has the Beam Rifle Debuff power · tags Disintegrate | |||
| Activates → Disintegrate Spread | Target | | |
Corruptor_Ranged.Beam_Rifle.Lancer_Shot
Raw data
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