Beam Rifle · Corruptor Primary
Charged Shot
By charging up your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock your target off of their feet. Charge Shot causes additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.
Effects
- Target
- 68.4Energy damage
- 106.52Energy damagedoesn't start within 10 s of being knocked back or up
Conditional
- mag 0.67Knockback25% chanceTarget
- mag 0.67Knockbackdoesn't start within 10 s of being knocked back or up25% chanceTarget
- 10.26Energy damageif the target has the Beam Rifle Debuff powerTarget
- 15.98Energy damageif the target has the Beam Rifle Debuff powerTarget
- 68.4Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
- 106.52Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
- Activates → Disintegrate Spread39% chance · if the target has the Beam Rifle Debuff powerTarget
Unenhanced · Corruptor · level 50
Proc chance
56.41%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Energy damage | 68.4 | Target | 1.64 × Ranged_Damage (−41.7087) |
| PvE only25% chance | |||
| Knockback | mag 0.67 | Target | 0.67 × Ranged_Ones (1) |
| PvP only25% chance | |||
| Knockback doesn't start within 10 s of being knocked back or up | mag 0.67 | Target | 0.67 × Ranged_Ones (1) |
| PvP only | |||
| Energy damage doesn't start within 10 s of being knocked back or up | 106.52 | Target | 1.8889 × Ranged_PvPDamage (−56.3902) |
PvE onlyif the target has the Beam Rifle Debuff power · tags Disintegrate Bonus | |||
| Energy damage | 10.26 | Target | 0.246 × Ranged_Damage (−41.7087) |
PvP onlyif the target has the Beam Rifle Debuff power · tags Disintegrate Bonus | |||
| Energy damage | 15.98 | Target | 0.2833 × Ranged_PvPDamage (−56.3902) |
| PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) | |||
| Energy damage | 68.4 | Target | 1.64 × Ranged_InherentDamage (−41.7087) |
| PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) | |||
| Energy damage | 106.52 | Target | 1.8889 × Ranged_PvPDamage (−56.3902) |
39% chance · if the target has the Beam Rifle Debuff power · tags Disintegrate | |||
| Activates → Disintegrate Spread | Target | | |
Corruptor_Ranged.Beam_Rifle.Charged_Shot
Raw data
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