Beam Rifle · Corruptor Primary
Overcharge
You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Energy damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from the Disintegrating effect they will be affected by a longer stun.
Effects
- Foes
- 125.13Energy damage
- 69.8Energy damage
- 4.17Energy damageafter 1 s · every 1 s for 4.1 s (4 ticks) · stacks
- Foes · 15 s
- −15%Defense (All)stacks
Conditional
- 4.47 s mag 3Disorient60% chance · if the target doesn't have the Beam Rifle Debuff powerFoes
- 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after60% chance · if the target doesn't have the Beam Rifle Debuff powerFoes
- 8.94 s mag 3Disorientif the target has the Beam Rifle Debuff powerFoes
- 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s afterif the target has the Beam Rifle Debuff powerFoes
- 62.56Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
- 34.89Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
Unenhanced · Corruptor · level 50
Proc chance
90%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Energy damage | 125.13 | Foes | 3 × Ranged_Damage (−41.7087) |
| PvP only | |||
| Energy damage | 69.8 | Foes | 1.2378 × Ranged_PvPDamage (−56.3902) |
| Energy damage after 1 s · every 1 s for 4.1 s (4 ticks) · stacks | 4.17 | Foes | 0.1 × Ranged_Damage (−41.7087) |
| Defense (All) for 15 s · stacks | −15% | Foes | 1.5 × Ranged_Debuff_Def (−0.1) |
| PvE only60% chance · if the target doesn't have the Beam Rifle Debuff power | |||
| Disorient | 4.47 s mag 3 | Foes | 4 × Ranged_Stun (1.1175) |
| PvP only60% chance · if the target doesn't have the Beam Rifle Debuff power | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Foes | 1 × Ranged_PvPMez (2) |
| PvE onlyif the target has the Beam Rifle Debuff power | |||
| Disorient | 8.94 s mag 3 | Foes | 8 × Ranged_Stun (1.1175) |
| PvP onlyif the target has the Beam Rifle Debuff power | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Foes | 1 × Ranged_PvPMez (2) |
| PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) | |||
| Energy damage | 62.56 | Foes | 1.5 × Ranged_InherentDamage (−41.7087) |
| PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) | |||
| Energy damage | 34.89 | Foes | 0.6188 × Ranged_PvPDamage (−56.3902) |
Corruptor_Ranged.Beam_Rifle.Overcharge
Raw data
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