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Beam Rifle · Corruptor Primary

Overcharge

Click · Level 26 · Ranged (Targeted AoE), DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special

You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Energy damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from the Disintegrating effect they will be affected by a longer stun.

Effects

  • Foes
  • 125.13Energy damage
  • 69.8Energy damage
  • 4.17Energy damageafter 1 s · every 1 s for 4.1 s (4 ticks) · stacks
  • Foes · 15 s
  • −15%Defense (All)stacks

Conditional

  • 4.47 s mag 3Disorient60% chance · if the target doesn't have the Beam Rifle Debuff powerFoes
  • 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after60% chance · if the target doesn't have the Beam Rifle Debuff powerFoes
  • 8.94 s mag 3Disorientif the target has the Beam Rifle Debuff powerFoes
  • 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s afterif the target has the Beam Rifle Debuff powerFoes
  • 62.56Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes
  • 34.89Energy damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Foes

Unenhanced · Corruptor · level 50

Proc chance

90%per activation

Effect details

EffectValueTargetFormula
PvE only
Energy damage
125.13Foes3 × Ranged_Damage (−41.7087)
PvP only
Energy damage
69.8Foes1.2378 × Ranged_PvPDamage (−56.3902)
Energy damage
after 1 s · every 1 s for 4.1 s (4 ticks) · stacks
4.17Foes0.1 × Ranged_Damage (−41.7087)
Defense (All)
for 15 s · stacks
−15%Foes1.5 × Ranged_Debuff_Def (−0.1)
PvE only60% chance · if the target doesn't have the Beam Rifle Debuff power
Disorient
4.47 s mag 3Foes4 × Ranged_Stun (1.1175)
PvP only60% chance · if the target doesn't have the Beam Rifle Debuff power
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 3Foes1 × Ranged_PvPMez (2)
PvE onlyif the target has the Beam Rifle Debuff power
Disorient
8.94 s mag 3Foes8 × Ranged_Stun (1.1175)
PvP onlyif the target has the Beam Rifle Debuff power
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 3Foes1 × Ranged_PvPMez (2)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)
Energy damage
62.56Foes1.5 × Ranged_InherentDamage (−41.7087)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)
Energy damage
34.89Foes0.6188 × Ranged_PvPDamage (−56.3902)

Corruptor_Ranged.Beam_Rifle.Overcharge

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