Electrical Melee · Stalker Primary
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave as well as have some endurance drained.
Effects
- Foes
- 23.36Energy damage
- −7%Endurance
- 19.77Energy damage
- −2Endurance
- Self
- Grants → Assassin's Focusignores buffs and enhancements · unresistable
Conditional
- 142.37Energy damagemain target onlyFoes
- 149.31Energy damagecritical hit · if your build-up meter is above 0 · main target onlyFoes
- −21.04Specialcritical hit · 50% chance · if your build-up meter is above 0Foes
- 142.37Energy damagecritical hit · 7% chance · if your build-up meter is below 90% · main target onlyFoes
- −23.36Specialcritical hit · 7% chance · if your build-up meter is below 90%Foes
- 64.08Fire damagewith Fiery Embrace · main target onlyFoes
- 10.51Fire damagewith Fiery EmbraceFoes
- −100%Recoveryfor 4 s · stacksmain target onlyFoes
- 5.96 s mag 3Disorient50% chance · main target onlyFoes
- mag 0.64Knockback80% chanceFoes
- 167.54Energy damagemain target onlyFoes
- 187.31Energy damagecritical hit · if your build-up meter is above 0 · main target onlyFoes
- 19.77Energy damagecritical hit · 50% chance · if your build-up meter is above 0 · not the main targetFoes
- 118.99Energy damage20% chance · if your build-up meter is below 90%, and the target is held or asleep · main target onlyFoes
- 14.04Energy damage20% chance · if your build-up meter is below 90%, and the target is held or asleepFoes
- −100%Recoveryfor 4 s · stacksmain target onlyFoes
- 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after50% chance · main target onlyFoes
- mag 0.64Knockbackdoesn't start within 10 s of being knocked back or up80% chanceFoes
Unenhanced · Stalker · level 50
Proc chance
61.85%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE onlymain target only | |||
| Energy damage | 142.37 | Foes | 2.56 × Melee_Damage (−55.6117) |
| PvE only | |||
| Energy damage | 23.36 | Foes | 0.42 × Melee_Damage (−55.6117) |
PvE onlyif your build-up meter is above 0 · main target only · tags StealthCrit | |||
| Energy damage | 149.31 | Foes | 2.6849 × Melee_InherentDamage (−55.6117) |
PvE only50% chance · if your build-up meter is above 0 · tags StealthCrit | |||
| Special | −21.04 | Foes | 0.3784 × Melee_InherentDamage (−55.6117) |
PvE only7% chance · if your build-up meter is below 90% · main target only · tags ASTeamCrit | |||
| Energy damage | 142.37 | Foes | 2.56 × Melee_InherentDamage (−55.6117) |
PvE only7% chance · if your build-up meter is below 90% · tags ASTeamCrit | |||
| Special | −23.36 | Foes | 0.42 × Melee_InherentDamage (−55.6117) |
PvE onlychance 0% (switched on by another power) · main target only · tags FieryEmbrace | |||
| Fire damage | 64.08 | Foes | 1.1522 × Melee_Damage (−55.6117) |
PvE onlychance 0% (switched on by another power) · tags FieryEmbrace | |||
| Fire damage | 10.51 | Foes | 0.189 × Melee_Damage (−55.6117) |
| PvE onlymain target only | |||
| Recovery for 4 s · stacks | −100% | Foes | −1 × Melee_Ones (1) |
| PvE only | |||
| Endurance | −7% | Foes | −0.07 × Melee_Ones (1) |
| PvE only50% chance · main target only | |||
| Disorient | 5.96 s mag 3 | Foes | 5 × Melee_Stun (1.192) |
| PvE only80% chance | |||
| Knockback | mag 0.64 | Foes | 0.64 × Melee_Ones (1) |
| PvP onlymain target only | |||
| Energy damage | 167.54 | Foes | 2.971 × Melee_PvPDamage (−56.3902) |
| PvP only | |||
| Energy damage | 19.77 | Foes | 0.3506 × Melee_PvPDamage (−56.3902) |
PvP onlyif your build-up meter is above 0 · main target only · tags StealthCrit | |||
| Energy damage | 187.31 | Foes | 3.3216 × Melee_PvPDamage (−56.3902) |
PvP only50% chance · if your build-up meter is above 0 · not the main target · tags StealthCrit | |||
| Energy damage | 19.77 | Foes | 0.3506 × Melee_PvPDamage (−56.3902) |
| PvP only20% chance · if your build-up meter is below 90%, and the target is held or asleep · main target only | |||
| Energy damage | 118.99 | Foes | 2.1102 × Melee_PvPDamage (−56.3902) |
| PvP only20% chance · if your build-up meter is below 90%, and the target is held or asleep | |||
| Energy damage | 14.04 | Foes | 0.249 × Melee_PvPDamage (−56.3902) |
| PvP onlymain target only | |||
| Recovery for 4 s · stacks | −100% | Foes | −1 × Melee_Ones (1) |
| PvP only | |||
| Endurance | −2 | Foes | −2 × Melee_EndDrain (1) |
| PvP only50% chance · main target only | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Foes | 1 × Melee_PvPMez (2) |
| PvP only80% chance | |||
| Knockback doesn't start within 10 s of being knocked back or up | mag 0.64 | Foes | 0.64 × Melee_Ones (1) |
| Grants → Assassin's Focus ignores buffs and enhancements · unresistable | Self | | |
Stalker_Melee.Electrical_Melee.Lightning_Clap
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