Ouro.fyi
Homecoming Issue 28 Page 4Game Data

Site

Game version
Homecoming Issue 28 Page 4
Game data
bin.pigg SHA-256
ae5752be81
Powers
23,001
Power sets
4,888
Enemies
9,055
Enhancement sets
227

Contact

In game
@Charler
Homecoming Forums
Charler
Discord
charrler

Electrical Melee · Stalker Primary

Havoc Punch

Click · Level 1 · Melee, DMG(Energy/Smash), Foe Sleep, -End, -Recovery

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Effects

  • Target
  • 44.49Energy damage
  • 28.92Smashing damage
  • −10%Endurance
  • 57.17Energy damage
  • 38.12Smashing damage
  • −2Endurance

Conditional

  • 73.41Energy damagecritical hit · if your build-up meter is above 0Target
  • 73.41Energy damagecritical hit · 7% chance · if your build-up meter is below 90%Target
  • 33.03Fire damagewith Fiery EmbraceTarget
  • +3.43Enduranceunresistable10% chanceSelf
  • −100%Recoveryfor 4 s · stacks30% chanceTarget
  • 9.54 s mag 2Sleepafter 0.25 s30% chanceTarget
  • 95.3Energy damagecritical hit · if your build-up meter is above 0Target
  • 95.3Energy damage20% chance · if your build-up meter is below 90%, and the target is held or asleepTarget
  • +3.43Enduranceunresistable10% chanceSelf
  • −100%Recoveryfor 4 s · stacks30% chanceTarget
  • 2 s mag 2Sleepafter 0.25 s · doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after30% chanceTarget
  • Grants → Assassin's Focusignores buffs and enhancements · unresistable80% chanceSelf

Unenhanced · Stalker · level 50

Proc chance

43.75%per activation

Effect details

EffectValueTargetFormula
PvE only
Energy damage
44.49Target0.8 × Melee_Damage (−55.6117)
Smashing damage
28.92Target0.52 × Melee_Damage (−55.6117)
PvE onlyif your build-up meter is above 0 · tags StealthCrit
Energy damage
73.41Target1.32 × Melee_InherentDamage (−55.6117)
PvE only7% chance · if your build-up meter is below 90% · tags ASTeamCrit
Energy damage
73.41Target1.32 × Melee_InherentDamage (−55.6117)
PvE onlychance 0% (switched on by another power) · tags FieryEmbrace
Fire damage
33.03Target0.594 × Melee_Damage (−55.6117)
PvE only
Endurance
−10%Target−0.1 × Melee_Ones (1)
PvE only10% chance
Endurance
unresistable
+3.43Self3.432 × Melee_Ones (1)
PvE only30% chance
Recovery
for 4 s · stacks
−100%Target−1 × Melee_Ones (1)
Sleep
after 0.25 s
9.54 s mag 2Target8 × Melee_Sleep (1.192)
PvP only
Energy damage
57.17Target1.0139 × Melee_PvPDamage (−56.3902)
Smashing damage
38.12Target0.676 × Melee_PvPDamage (−56.3902)
PvP onlyif your build-up meter is above 0 · tags StealthCrit
Energy damage
95.3Target1.69 × Melee_PvPDamage (−56.3902)
PvP only20% chance · if your build-up meter is below 90%, and the target is held or asleep
Energy damage
95.3Target1.69 × Melee_PvPDamage (−56.3902)
PvP only
Endurance
−2Target−2 × Melee_EndDrain (1)
PvP only10% chance
Endurance
unresistable
+3.43Self3.432 × Melee_Ones (1)
PvP only30% chance
Recovery
for 4 s · stacks
−100%Target−1 × Melee_Ones (1)
Sleep
after 0.25 s · doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 2Target1 × Melee_PvPMez (2)
80% chance
Grants → Assassin's Focus
ignores buffs and enhancements · unresistable
Self

Stalker_Melee.Electrical_Melee.Havoc_Punch

Raw data

Loading…