Electrical Blast · Sentinel Primary
Tesla Cage
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.
Taking this power allows you to build Static with each activation of other electrical blast attacks. As Static builds, you can unleash it with Tesla Cage as electricity will jump off your main target and shock others nearby!
Effects
- Target
- −20%Endurance
- 8 s mag 3Hold
- 139.47Energy damage
- −2.5Endurance
- 140.16Energy damage
- 2 s mag 3Holddoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
- Target · 8 s
- −100%Recoverystacks
- Self
- Removes → Static (shock therapy)ignores buffs and enhancements · unresistable
Conditional
- +3.43Enduranceunresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
- −40%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
- 27.89Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
- 11.16Energy damageon a critical hitcritical hit · if a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · on a critical hitTarget
- 55.79Energy damageon a critical hitcritical hit · on a critical hitTarget
- +3.43Enduranceunresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
- −40%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
- 23.94Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
- 23.94Energy damageon a critical hitcritical hit · if a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · on a critical hitTarget
- 140.16Energy damageon a critical hitcritical hit · on a critical hitTarget
Unenhanced · Sentinel · level 50
Proc chance
82.66%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Endurance | −20% | Target | −0.2 × Ranged_Ones (1) |
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Endurance unresistable | +3.43 | Self | 3.43 × Ranged_Ones (1) |
| Recovery for 5 s · stacks | −40% | Target | −0.4 × Ranged_EndDrain (1) |
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Energy damage | 27.89 | Target | 0.456 × Ranged_Damage (−61.1728) |
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags SentCrit, SentCritST, Zapping | |||
| Energy damage on a critical hit | 11.16 | Target | 0.456 × Ranged_InherentDamage (−24.4691) |
| PvE only | |||
| Hold | 8 s mag 3 | Target | 8 × Ranged_Ones (1) |
| PvE only | |||
| Energy damage | 139.47 | Target | 2.28 × Ranged_Damage (−61.1728) |
PvE onlytags SentCrit, SentCritST | |||
| Energy damage on a critical hit | 55.79 | Target | 2.28 × Ranged_InherentDamage (−24.4691) |
| PvP only | |||
| Endurance | −2.5 | Target | −2.5 × Ranged_EndDrain (1) |
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Endurance unresistable | +3.43 | Self | 3.43 × Ranged_Ones (1) |
| Recovery for 5 s · stacks | −40% | Target | −0.4 × Ranged_EndDrain (1) |
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Energy damage | 23.94 | Target | 0.35 × Ranged_PvPDamage (−68.4023) |
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags SentCrit, SentCritST, Zapping | |||
| Energy damage on a critical hit | 23.94 | Target | 0.35 × Ranged_PvPDamage (−68.4023) |
| PvP only | |||
| Energy damage | 140.16 | Target | 2.049 × Ranged_PvPDamage (−68.4023) |
PvP onlytags SentCrit, SentCritST | |||
| Energy damage on a critical hit | 140.16 | Target | 2.049 × Ranged_PvPDamage (−68.4023) |
| PvP only | |||
| Hold doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Target | 1 × Ranged_PvPMez (2) |
| Recovery for 8 s · stacks | −100% | Target | −1 × Ranged_Ones (1) |
tags Cost | |||
| Removes → Static (shock therapy) ignores buffs and enhancements · unresistable | Self | | |
Sentinel_Ranged.Electrical_Blast.Tesla_Cage
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