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Homecoming Issue 28 Page 4
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Electrical Blast · Sentinel Primary

Tesla Cage

Click · Level 12 · Chain · Ranged, DMG(Energy), Foe Hold, -End

Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.

Taking this power allows you to build Static with each activation of other electrical blast attacks. As Static builds, you can unleash it with Tesla Cage as electricity will jump off your main target and shock others nearby!

Effects

  • Target
  • −20%Endurance
  • 8 s mag 3Hold
  • 139.47Energy damage
  • −2.5Endurance
  • 140.16Energy damage
  • 2 s mag 3Holddoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
  • Target · 8 s
  • −100%Recoverystacks
  • Self
  • Removes → Static (shock therapy)ignores buffs and enhancements · unresistable

Conditional

  • +3.43Enduranceunresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
  • −40%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
  • 27.89Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
  • 11.16Energy damageon a critical hitcritical hit · if a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · on a critical hitTarget
  • 55.79Energy damageon a critical hitcritical hit · on a critical hitTarget
  • +3.43Enduranceunresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
  • −40%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
  • 23.94Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
  • 23.94Energy damageon a critical hitcritical hit · if a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · on a critical hitTarget
  • 140.16Energy damageon a critical hitcritical hit · on a critical hitTarget

Unenhanced · Sentinel · level 50

Proc chance

82.66%per activation

Effect details

EffectValueTargetFormula
PvE only
Endurance
−20%Target−0.2 × Ranged_Ones (1)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping
Endurance
unresistable
+3.43Self3.43 × Ranged_Ones (1)
Recovery
for 5 s · stacks
−40%Target−0.4 × Ranged_EndDrain (1)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping
Energy damage
27.89Target0.456 × Ranged_Damage (−61.1728)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags SentCrit, SentCritST, Zapping
Energy damage
on a critical hit
11.16Target0.456 × Ranged_InherentDamage (−24.4691)
PvE only
Hold
8 s mag 3Target8 × Ranged_Ones (1)
PvE only
Energy damage
139.47Target2.28 × Ranged_Damage (−61.1728)
PvE onlytags SentCrit, SentCritST
Energy damage
on a critical hit
55.79Target2.28 × Ranged_InherentDamage (−24.4691)
PvP only
Endurance
−2.5Target−2.5 × Ranged_EndDrain (1)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping
Endurance
unresistable
+3.43Self3.43 × Ranged_Ones (1)
Recovery
for 5 s · stacks
−40%Target−0.4 × Ranged_EndDrain (1)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping
Energy damage
23.94Target0.35 × Ranged_PvPDamage (−68.4023)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags SentCrit, SentCritST, Zapping
Energy damage
on a critical hit
23.94Target0.35 × Ranged_PvPDamage (−68.4023)
PvP only
Energy damage
140.16Target2.049 × Ranged_PvPDamage (−68.4023)
PvP onlytags SentCrit, SentCritST
Energy damage
on a critical hit
140.16Target2.049 × Ranged_PvPDamage (−68.4023)
PvP only
Hold
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 3Target1 × Ranged_PvPMez (2)
Recovery
for 8 s · stacks
−100%Target−1 × Ranged_Ones (1)
tags Cost
Removes → Static (shock therapy)
ignores buffs and enhancements · unresistable
Self

Sentinel_Ranged.Electrical_Blast.Tesla_Cage

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