Electrical Blast · Sentinel Primary
Short Circuit
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.
Effects
- Foes
- −35%Endurance
- 11.01Energy damageevery 0.35 s for 1.5 s (4 ticks) · stacks
- −10Endurance
- 10.09Energy damageevery 0.35 s for 1.5 s (4 ticks) · stacks
- Foes · 10 s
- −100%Recoverystacks
Conditional
- 30.59Energy damageif the target is tagged ElectronicFoes
- 12.23Energy damageon a critical hitcritical hit · if the target is tagged Electronic · on a critical hitFoes
- +3.9Enduranceignores buffs and enhancements · unresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
- −40%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
- 11.01Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
- 4.4Energy damageon a critical hitcritical hit · if a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · on a critical hitFoes
- 4.4Energy damageevery 0.35 s for 1.5 s (4 ticks) · 0% per tick · stackscritical hitFoes
- +3.9Enduranceignores buffs and enhancements · unresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
- −40%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
- 10.09Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
- 10.09Energy damageon a critical hitcritical hit · if a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · on a critical hitFoes
- 10.09Energy damageevery 0.35 s for 1.5 s (4 ticks) · 0% per tick · stackscritical hitFoes
- Grants → Static (shock therapy)ignores buffs and enhancements · unresistableif you have the Tesla Cage powerSelf
Unenhanced · Sentinel · level 50
Proc chance
40.38%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Endurance | −35% | Foes | −0.35 × Ranged_EndDrain (1) |
| PvE onlyif the target is tagged Electronic | |||
| Energy damage | 30.59 | Foes | 0.5 × Ranged_Damage (−61.1728) |
PvE onlyif the target is tagged Electronic · tags SentCrit, SentCritAoE | |||
| Energy damage on a critical hit | 12.23 | Foes | 0.5 × Ranged_InherentDamage (−24.4691) |
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Endurance ignores buffs and enhancements · unresistable | +3.9 | Self | 3.9 × Ranged_EndDrain (1) |
| Recovery for 5 s · stacks | −40% | Foes | −0.4 × Ranged_EndDrain (1) |
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Energy damage | 11.01 | Foes | 0.18 × Ranged_Damage (−61.1728) |
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags SentCrit, SentCritAoE, Zapping | |||
| Energy damage on a critical hit | 4.4 | Foes | 0.18 × Ranged_InherentDamage (−24.4691) |
| PvE only | |||
| Energy damage every 0.35 s for 1.5 s (4 ticks) · stacks | 11.01 | Foes | 0.18 × Ranged_Damage (−61.1728) |
PvE onlytags SentCrit, SentCritAoE | |||
| Energy damage every 0.35 s for 1.5 s (4 ticks) · 0% per tick · stacks | 4.4 | Foes | 0.18 × Ranged_InherentDamage (−24.4691) |
| PvP only | |||
| Endurance | −10 | Foes | −10 × Ranged_EndDrain (1) |
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Endurance ignores buffs and enhancements · unresistable | +3.9 | Self | 3.9 × Ranged_EndDrain (1) |
| Recovery for 5 s · stacks | −40% | Foes | −0.4 × Ranged_EndDrain (1) |
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Energy damage | 10.09 | Foes | 0.1475 × Ranged_PvPDamage (−68.4023) |
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags SentCrit, SentCritAoE, Zapping | |||
| Energy damage on a critical hit | 10.09 | Foes | 0.1475 × Ranged_PvPDamage (−68.4023) |
| PvP only | |||
| Energy damage every 0.35 s for 1.5 s (4 ticks) · stacks | 10.09 | Foes | 0.1475 × Ranged_PvPDamage (−68.4023) |
PvP onlytags SentCrit, SentCritAoE | |||
| Energy damage every 0.35 s for 1.5 s (4 ticks) · 0% per tick · stacks | 10.09 | Foes | 0.1475 × Ranged_PvPDamage (−68.4023) |
| Recovery for 10 s · stacks | −100% | Foes | −1 × Ranged_EndDrain (1) |
if you have the Tesla Cage power · tags BuildStatic | |||
| Grants → Static (shock therapy) ignores buffs and enhancements · unresistable | Self | | |
Sentinel_Ranged.Electrical_Blast.Short_Circuit
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