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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Electrical Blast · Sentinel Primary

Short Circuit

Click · Level 22 · PBAoE, DoT(Energy), Foe -End, -Recovery

Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.

Effects

  • Foes
  • −35%Endurance
  • 11.01Energy damageevery 0.35 s for 1.5 s (4 ticks) · stacks
  • −10Endurance
  • 10.09Energy damageevery 0.35 s for 1.5 s (4 ticks) · stacks
  • Foes · 10 s
  • −100%Recoverystacks

Conditional

  • 30.59Energy damageif the target is tagged ElectronicFoes
  • 12.23Energy damageon a critical hitcritical hit · if the target is tagged Electronic · on a critical hitFoes
  • +3.9Enduranceignores buffs and enhancements · unresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
  • −40%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
  • 11.01Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
  • 4.4Energy damageon a critical hitcritical hit · if a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · on a critical hitFoes
  • 4.4Energy damageevery 0.35 s for 1.5 s (4 ticks) · 0% per tick · stackscritical hitFoes
  • +3.9Enduranceignores buffs and enhancements · unresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
  • −40%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
  • 10.09Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
  • 10.09Energy damageon a critical hitcritical hit · if a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · on a critical hitFoes
  • 10.09Energy damageevery 0.35 s for 1.5 s (4 ticks) · 0% per tick · stackscritical hitFoes
  • Grants → Static (shock therapy)ignores buffs and enhancements · unresistableif you have the Tesla Cage powerSelf

Unenhanced · Sentinel · level 50

Proc chance

40.38%per activation

Effect details

EffectValueTargetFormula
PvE only
Endurance
−35%Foes−0.35 × Ranged_EndDrain (1)
PvE onlyif the target is tagged Electronic
Energy damage
30.59Foes0.5 × Ranged_Damage (−61.1728)
PvE onlyif the target is tagged Electronic · tags SentCrit, SentCritAoE
Energy damage
on a critical hit
12.23Foes0.5 × Ranged_InherentDamage (−24.4691)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping
Endurance
ignores buffs and enhancements · unresistable
+3.9Self3.9 × Ranged_EndDrain (1)
Recovery
for 5 s · stacks
−40%Foes−0.4 × Ranged_EndDrain (1)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping
Energy damage
11.01Foes0.18 × Ranged_Damage (−61.1728)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags SentCrit, SentCritAoE, Zapping
Energy damage
on a critical hit
4.4Foes0.18 × Ranged_InherentDamage (−24.4691)
PvE only
Energy damage
every 0.35 s for 1.5 s (4 ticks) · stacks
11.01Foes0.18 × Ranged_Damage (−61.1728)
PvE onlytags SentCrit, SentCritAoE
Energy damage
every 0.35 s for 1.5 s (4 ticks) · 0% per tick · stacks
4.4Foes0.18 × Ranged_InherentDamage (−24.4691)
PvP only
Endurance
−10Foes−10 × Ranged_EndDrain (1)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping
Endurance
ignores buffs and enhancements · unresistable
+3.9Self3.9 × Ranged_EndDrain (1)
Recovery
for 5 s · stacks
−40%Foes−0.4 × Ranged_EndDrain (1)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping
Energy damage
10.09Foes0.1475 × Ranged_PvPDamage (−68.4023)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags SentCrit, SentCritAoE, Zapping
Energy damage
on a critical hit
10.09Foes0.1475 × Ranged_PvPDamage (−68.4023)
PvP only
Energy damage
every 0.35 s for 1.5 s (4 ticks) · stacks
10.09Foes0.1475 × Ranged_PvPDamage (−68.4023)
PvP onlytags SentCrit, SentCritAoE
Energy damage
every 0.35 s for 1.5 s (4 ticks) · 0% per tick · stacks
10.09Foes0.1475 × Ranged_PvPDamage (−68.4023)
Recovery
for 10 s · stacks
−100%Foes−1 × Ranged_EndDrain (1)
if you have the Tesla Cage power · tags BuildStatic
Grants → Static (shock therapy)
ignores buffs and enhancements · unresistable
Self

Sentinel_Ranged.Electrical_Blast.Short_Circuit

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