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Homecoming Issue 28 Page 4
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Electrical Blast · Sentinel Primary

Ball Lightning

Click · Level 2 · Ranged (Targeted AoE), DoT(Energy), Foe -End

Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits.

Effects

  • Foes
  • −7%Endurance
  • 55.06Energy damage
  • 2.75Energy damageevery 0.6 s for 2.2 s (3 ticks) · stacks
  • −1.25Endurance
  • 30.17Energy damage
  • 1.88Energy damageevery 0.6 s for 2.2 s (3 ticks) · stacks

Conditional

  • +3.79Enduranceignores buffs and enhancements · unresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
  • −40%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
  • 11.01Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
  • 4.4Energy damageon a critical hitcritical hit · if a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · on a critical hitFoes
  • 22.02Energy damageon a critical hitcritical hit · on a critical hitFoes
  • 1.1Energy damageevery 0.6 s for 2.2 s (3 ticks) · 0% per tick · stackscritical hitFoes
  • +3.79Enduranceignores buffs and enhancements · unresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
  • −40%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
  • 7.52Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
  • 7.52Energy damageon a critical hitcritical hit · if a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · on a critical hitFoes
  • 30.17Energy damageon a critical hitcritical hit · on a critical hitFoes
  • 1.88Energy damageevery 0.6 s for 2.2 s (3 ticks) · 0% per tick · stackscritical hitFoes
  • Grants → Static (shock therapy)ignores buffs and enhancements · unresistableif you have the Tesla Cage powerSelf

Unenhanced · Sentinel · level 50

Proc chance

37.05%per activation

Effect details

EffectValueTargetFormula
PvE only
Endurance
−7%Foes−0.07 × Ranged_EndDrain (1)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping
Endurance
ignores buffs and enhancements · unresistable
+3.79Self3.79 × Ranged_EndDrain (1)
Recovery
for 5 s · stacks
−40%Foes−0.4 × Ranged_EndDrain (1)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping
Energy damage
11.01Foes0.18 × Ranged_Damage (−61.1728)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags SentCrit, SentCritAoE, Zapping
Energy damage
on a critical hit
4.4Foes0.18 × Ranged_InherentDamage (−24.4691)
PvE only
Energy damage
55.06Foes0.9 × Ranged_Damage (−61.1728)
Energy damage
every 0.6 s for 2.2 s (3 ticks) · stacks
2.75Foes0.045 × Ranged_Damage (−61.1728)
PvE onlytags SentCrit, SentCritAoE
Energy damage
on a critical hit
22.02Foes0.9 × Ranged_InherentDamage (−24.4691)
Energy damage
every 0.6 s for 2.2 s (3 ticks) · 0% per tick · stacks
1.1Foes0.045 × Ranged_InherentDamage (−24.4691)
PvP only
Endurance
−1.25Foes−1.25 × Ranged_EndDrain (1)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping
Endurance
ignores buffs and enhancements · unresistable
+3.79Self3.79 × Ranged_EndDrain (1)
Recovery
for 5 s · stacks
−40%Foes−0.4 × Ranged_EndDrain (1)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping
Energy damage
7.52Foes0.11 × Ranged_PvPDamage (−68.4023)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags SentCrit, SentCritAoE, Zapping
Energy damage
on a critical hit
7.52Foes0.11 × Ranged_PvPDamage (−68.4023)
PvP only
Energy damage
30.17Foes0.441 × Ranged_PvPDamage (−68.4023)
Energy damage
every 0.6 s for 2.2 s (3 ticks) · stacks
1.88Foes0.0275 × Ranged_PvPDamage (−68.4023)
PvP onlytags SentCrit, SentCritAoE
Energy damage
on a critical hit
30.17Foes0.441 × Ranged_PvPDamage (−68.4023)
Energy damage
every 0.6 s for 2.2 s (3 ticks) · 0% per tick · stacks
1.88Foes0.0275 × Ranged_PvPDamage (−68.4023)
if you have the Tesla Cage power · tags BuildStatic
Grants → Static (shock therapy)
ignores buffs and enhancements · unresistable
Self

Sentinel_Ranged.Electrical_Blast.Ball_Lightning

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