Charged Shot
By charging up your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock your target off of their feet. Charge Shot causes additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Energy damage over time.
Effects
- Target
- 100.32Energy damage
- 129.21Energy damagedoesn't start within 10 s of being knocked back or up
Conditional
- 40.13Energy damageon a critical hitcritical hit · on a critical hitTarget
- mag 0.67Knockback25% chanceTarget
- 15.05Energy damageif the target has the Beam Rifle Debuff powerTarget
- 6.02Energy damageon a critical hitcritical hit · if the target has the Beam Rifle Debuff power · on a critical hitTarget
- Activates → Disintegrate Spread39% chance · if the target has the Beam Rifle Debuff powerTarget
- mag 0.67Knockbackdoesn't start within 10 s of being knocked back or up25% chanceTarget
- 129.21Energy damageon a critical hit · doesn't start within 10 s of being knocked back or upcritical hit · on a critical hitTarget
- 19.38Energy damageif the target has the Beam Rifle Debuff powerTarget
- 19.38Energy damageon a critical hitcritical hit · if the target has the Beam Rifle Debuff power · on a critical hitTarget
Unenhanced · Sentinel · level 50
Proc chance
56.41%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Energy damage | 100.32 | Target | 1.64 × Ranged_Damage (−61.1728) |
PvE onlytags SentCrit, SentCritST | |||
| Energy damage on a critical hit | 40.13 | Target | 1.64 × Ranged_InherentDamage (−24.4691) |
| PvE only25% chance | |||
| Knockback | mag 0.67 | Target | 0.67 × Ranged_Ones (1) |
PvE onlyif the target has the Beam Rifle Debuff power · tags Disintegrate Bonus | |||
| Energy damage | 15.05 | Target | 0.246 × Ranged_Damage (−61.1728) |
PvE onlyif the target has the Beam Rifle Debuff power · tags SentCrit, SentCritST, Disintegrate Bonus | |||
| Energy damage on a critical hit | 6.02 | Target | 0.246 × Ranged_InherentDamage (−24.4691) |
39% chance · if the target has the Beam Rifle Debuff power · tags Disintegrate | |||
| Activates → Disintegrate Spread | Target | | |
| PvP only25% chance | |||
| Knockback doesn't start within 10 s of being knocked back or up | mag 0.67 | Target | 0.67 × Ranged_Ones (1) |
| PvP only | |||
| Energy damage doesn't start within 10 s of being knocked back or up | 129.21 | Target | 1.889 × Ranged_PvPDamage (−68.4023) |
PvP onlytags SentCrit, SentCritST | |||
| Energy damage on a critical hit · doesn't start within 10 s of being knocked back or up | 129.21 | Target | 1.889 × Ranged_PvPDamage (−68.4023) |
PvP onlyif the target has the Beam Rifle Debuff power · tags Disintegrate Bonus | |||
| Energy damage | 19.38 | Target | 0.2833 × Ranged_PvPDamage (−68.4023) |
PvP onlyif the target has the Beam Rifle Debuff power · tags SentCrit, SentCritST, Disintegrate Bonus | |||
| Energy damage on a critical hit | 19.38 | Target | 0.2833 × Ranged_PvPDamage (−68.4023) |
Sentinel_Ranged.Beam_Rifle.Charged_Shot
Raw data
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