Lancer Shot
You charge up your Beam Rifle and deliver an incredibly focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegration effect. Disintegrate Spread causes Energy damage over time.
Effects
- Target
- 9.54 s mag 3Disorient
- 129.69Energy damage
- 148.43Energy damage
- 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
Conditional
- 51.87Energy damageon a critical hitcritical hit · on a critical hitTarget
- 148.43Energy damageon a critical hitcritical hit · on a critical hitTarget
- 25.94Energy damageif the target has the Beam Rifle Debuff powerTarget
- 10.37Energy damageon a critical hitcritical hit · if the target has the Beam Rifle Debuff power · on a critical hitTarget
- 29.69Energy damageif the target has the Beam Rifle Debuff powerTarget
- 29.69Energy damageon a critical hitcritical hit · if the target has the Beam Rifle Debuff power · on a critical hitTarget
- Activates → Disintegrate Spreadif the target has the Beam Rifle Debuff powerTarget
Unenhanced · Sentinel · level 50
Proc chance
75.25%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Disorient | 9.54 s mag 3 | Target | 8 × Ranged_Stun (1.192) |
| PvE only | |||
| Energy damage | 129.69 | Target | 2.12 × Ranged_Damage (−61.1728) |
PvE onlytags SentCrit, SentCritST | |||
| Energy damage on a critical hit | 51.87 | Target | 2.12 × Ranged_InherentDamage (−24.4691) |
| PvP only | |||
| Energy damage | 148.43 | Target | 2.17 × Ranged_PvPDamage (−68.4023) |
PvP onlytags SentCrit, SentCritST | |||
| Energy damage on a critical hit | 148.43 | Target | 2.17 × Ranged_PvPDamage (−68.4023) |
| PvP only | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Target | 1 × Ranged_PvPMez (2) |
PvE onlyif the target has the Beam Rifle Debuff power · tags Disintegrate Bonus | |||
| Energy damage | 25.94 | Target | 0.424 × Ranged_Damage (−61.1728) |
PvE onlyif the target has the Beam Rifle Debuff power · tags SentCrit, SentCritST, Disintegrate Bonus | |||
| Energy damage on a critical hit | 10.37 | Target | 0.424 × Ranged_InherentDamage (−24.4691) |
PvP onlyif the target has the Beam Rifle Debuff power · tags Disintegrate Bonus | |||
| Energy damage | 29.69 | Target | 0.434 × Ranged_PvPDamage (−68.4023) |
PvP onlyif the target has the Beam Rifle Debuff power · tags SentCrit, SentCritST, Disintegrate Bonus | |||
| Energy damage on a critical hit | 29.69 | Target | 0.434 × Ranged_PvPDamage (−68.4023) |
if the target has the Beam Rifle Debuff power · tags Disintegrate | |||
| Activates → Disintegrate Spread | Target | | |
Sentinel_Ranged.Beam_Rifle.Lancer_Shot
Raw data
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