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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Beam Rifle · Sentinel Primary

Overcharge

Click · Level 26 · Ranged (Targeted AoE), DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special

You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Energy damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from the Disintegrating effect they will be affected by a longer stun.

Effects

  • Foes
  • 137.82Energy damage
  • 56.77Energy damage
  • 103.12Energy damage
  • 6.12Energy damageafter 1 s · every 1 s for 3.1 s (3 ticks) · stacks
  • Foes · 15 s
  • −10.5%Defense (All)stacks

Conditional

  • 22.71Energy damagecritical hitFoes
  • 4.77 s mag 3Disorient60% chance · if the target doesn't have the Beam Rifle Debuff powerFoes
  • 9.54 s mag 3Disorientif the target has the Beam Rifle Debuff powerFoes
  • 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after60% chance · if the target doesn't have the Beam Rifle Debuff powerFoes
  • 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s afterif the target has the Beam Rifle Debuff powerFoes

Unenhanced · Sentinel · level 50

Proc chance

90%per activation

Effect details

EffectValueTargetFormula
PvE only
Energy damage
137.82Foes2.253 × Ranged_Damage (−61.1728)
PvE only
Energy damage
56.77Foes0.928 × Ranged_Damage (−61.1728)
PvE onlytags SentCrit, SentCritAoE
Energy damage
22.71Foes0.928 × Ranged_InherentDamage (−24.4691)
PvE only60% chance · if the target doesn't have the Beam Rifle Debuff power
Disorient
4.77 s mag 3Foes4 × Ranged_Stun (1.192)
PvE onlyif the target has the Beam Rifle Debuff power
Disorient
9.54 s mag 3Foes8 × Ranged_Stun (1.192)
PvP only
Energy damage
103.12Foes1.5075 × Ranged_PvPDamage (−68.4023)
PvP only60% chance · if the target doesn't have the Beam Rifle Debuff power
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 3Foes1 × Ranged_PvPMez (2)
PvP onlyif the target has the Beam Rifle Debuff power
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 3Foes1 × Ranged_PvPMez (2)
Energy damage
after 1 s · every 1 s for 3.1 s (3 ticks) · stacks
6.12Foes0.1 × Ranged_Damage (−61.1728)
Defense (All)
for 15 s · stacks
−10.5%Foes1.5 × Ranged_Debuff_Def (−0.07)

Sentinel_Ranged.Beam_Rifle.Overcharge

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