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Homecoming Issue 28 Page 4
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Dual Pistols · Defender Secondary

Bullet Rain

Click · Level 16 · Ranged (Targeted AoE), DMG(Lethal/Special), Knockback/Special

You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back.

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.

Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to:

*A minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded.

*A minor damage over time effect if 'Incendiary Ammo' is loaded.

*A -damage effect if 'Chemical Ammo' is loaded.

Effects

  • Foes
  • 12.01Lethal damageevery 0.5 s for 1.1 s (2 ticks) · stacks
  • 13.24Lethal damageevery 0.5 s for 1.1 s (2 ticks) · stacks

Conditional

  • mag 4.15Knockback50% chanceFoes
  • 12.01Fire damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Fire DamageFoes
  • 4.08Fire damageafter 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stackswith Fire Damage DoFoes
  • 12.01Cold damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Cold DamageFoes
  • −18.75%Movement speedfor 10 s · stackswith Cold DamageFoes
  • −18.75%Recharge, jump heightfor 10 s · ignores buffs and enhancements · stackswith Cold DamageFoes
  • 12.01Toxic damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Toxic DamageFoes
  • −12.5%Damage dealt (All)for 8 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itwith Toxic DamageFoes
  • mag 4.15Knockbackdoesn't start within 10 s of being knocked back or up50% chanceFoes
  • 13.24Fire damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Fire DamageFoes
  • 5.18Fire damageafter 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stackswith Fire Damage DoFoes
  • 13.24Cold damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Cold DamageFoes
  • −18.75%Movement speedfor 10 s · stackswith Cold DamageFoes
  • −18.75%Recharge, jump heightfor 10 s · ignores buffs and enhancements · stackswith Cold DamageFoes
  • 13.24Toxic damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Toxic DamageFoes
  • −12.5%Damage dealt (All)for 8 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itwith Toxic DamageFoes

Unenhanced · Defender · level 50

Proc chance

42.69%per activation

Effect details

EffectValueTargetFormula
PvE onlytags Lethal
Lethal damage
every 0.5 s for 1.1 s (2 ticks) · stacks
12.01Foes0.3323 × Ranged_Damage (−36.1476)
PvE only50% chance · tags LethalKB50, Lethal
Knockback
mag 4.15Foes2 × Ranged_Knockback (2.0772)
PvE onlychance 0% (switched on by another power) · tags FireDamage
Fire damage
every 0.5 s for 1.1 s (2 ticks) · stacks
12.01Foes0.3323 × Ranged_Damage (−36.1476)
PvE onlychance 0% (switched on by another power) · tags FireDamageDoT, FireDamage
Fire damage
after 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stacks
4.08Foes0.113 × Ranged_Damage (−36.1476)
PvE onlychance 0% (switched on by another power) · tags ColdDamage
Cold damage
every 0.5 s for 1.1 s (2 ticks) · stacks
12.01Foes0.3323 × Ranged_Damage (−36.1476)
Movement speed
for 10 s · stacks
−18.75%Foes0.15 × Ranged_Slow (−1.25)
Recharge, jump height
for 10 s · ignores buffs and enhancements · stacks
−18.75%Foes0.15 × Ranged_Slow (−1.25)
PvE onlychance 0% (switched on by another power) · tags ToxicDamage
Toxic damage
every 0.5 s for 1.1 s (2 ticks) · stacks
12.01Foes0.3323 × Ranged_Damage (−36.1476)
Damage dealt (All)
for 8 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−12.5%Foes1 × Ranged_Debuff_Dam (−0.125)
PvP onlytags Lethal
Lethal damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.24Foes0.2348 × Ranged_PvPDamage (−56.3902)
PvP only50% chance · tags LethalKB50, Lethal
Knockback
doesn't start within 10 s of being knocked back or up
mag 4.15Foes2 × Ranged_Knockback (2.0772)
PvP onlychance 0% (switched on by another power) · tags FireDamage
Fire damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.24Foes0.2348 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · tags FireDamageDoT, FireDamage
Fire damage
after 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stacks
5.18Foes0.0919 × Ranged_PvPDamage (−56.3902)
PvP onlychance 0% (switched on by another power) · tags ColdDamage
Cold damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.24Foes0.2348 × Ranged_PvPDamage (−56.3902)
Movement speed
for 10 s · stacks
−18.75%Foes0.15 × Ranged_Slow (−1.25)
Recharge, jump height
for 10 s · ignores buffs and enhancements · stacks
−18.75%Foes0.15 × Ranged_Slow (−1.25)
PvP onlychance 0% (switched on by another power) · tags ToxicDamage
Toxic damage
every 0.5 s for 1.1 s (2 ticks) · stacks
13.24Foes0.2348 × Ranged_PvPDamage (−56.3902)
Damage dealt (All)
for 8 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−12.5%Foes1 × Ranged_Debuff_Dam (−0.125)

Defender_Ranged.Dual_Pistols.Bullet_Rain

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