Dual Pistols · Defender Secondary
Bullet Rain
You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back.
Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.
Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to:
*A minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded.
*A minor damage over time effect if 'Incendiary Ammo' is loaded.
*A -damage effect if 'Chemical Ammo' is loaded.
Effects
- Foes
- 12.01Lethal damageevery 0.5 s for 1.1 s (2 ticks) · stacks
- 13.24Lethal damageevery 0.5 s for 1.1 s (2 ticks) · stacks
Conditional
- mag 4.15Knockback50% chanceFoes
- 12.01Fire damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Fire DamageFoes
- 4.08Fire damageafter 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stackswith Fire Damage DoFoes
- 12.01Cold damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Cold DamageFoes
- −18.75%Movement speedfor 10 s · stackswith Cold DamageFoes
- −18.75%Recharge, jump heightfor 10 s · ignores buffs and enhancements · stackswith Cold DamageFoes
- 12.01Toxic damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Toxic DamageFoes
- −12.5%Damage dealt (All)for 8 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itwith Toxic DamageFoes
- mag 4.15Knockbackdoesn't start within 10 s of being knocked back or up50% chanceFoes
- 13.24Fire damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Fire DamageFoes
- 5.18Fire damageafter 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stackswith Fire Damage DoFoes
- 13.24Cold damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Cold DamageFoes
- −18.75%Movement speedfor 10 s · stackswith Cold DamageFoes
- −18.75%Recharge, jump heightfor 10 s · ignores buffs and enhancements · stackswith Cold DamageFoes
- 13.24Toxic damageevery 0.5 s for 1.1 s (2 ticks) · stackswith Toxic DamageFoes
- −12.5%Damage dealt (All)for 8 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itwith Toxic DamageFoes
Unenhanced · Defender · level 50
Proc chance
42.69%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
PvE onlytags Lethal | |||
| Lethal damage every 0.5 s for 1.1 s (2 ticks) · stacks | 12.01 | Foes | 0.3323 × Ranged_Damage (−36.1476) |
PvE only50% chance · tags LethalKB50, Lethal | |||
| Knockback | mag 4.15 | Foes | 2 × Ranged_Knockback (2.0772) |
PvE onlychance 0% (switched on by another power) · tags FireDamage | |||
| Fire damage every 0.5 s for 1.1 s (2 ticks) · stacks | 12.01 | Foes | 0.3323 × Ranged_Damage (−36.1476) |
PvE onlychance 0% (switched on by another power) · tags FireDamageDoT, FireDamage | |||
| Fire damage after 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stacks | 4.08 | Foes | 0.113 × Ranged_Damage (−36.1476) |
PvE onlychance 0% (switched on by another power) · tags ColdDamage | |||
| Cold damage every 0.5 s for 1.1 s (2 ticks) · stacks | 12.01 | Foes | 0.3323 × Ranged_Damage (−36.1476) |
| Movement speed for 10 s · stacks | −18.75% | Foes | 0.15 × Ranged_Slow (−1.25) |
| Recharge, jump height for 10 s · ignores buffs and enhancements · stacks | −18.75% | Foes | 0.15 × Ranged_Slow (−1.25) |
PvE onlychance 0% (switched on by another power) · tags ToxicDamage | |||
| Toxic damage every 0.5 s for 1.1 s (2 ticks) · stacks | 12.01 | Foes | 0.3323 × Ranged_Damage (−36.1476) |
| Damage dealt (All) for 8 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −12.5% | Foes | 1 × Ranged_Debuff_Dam (−0.125) |
PvP onlytags Lethal | |||
| Lethal damage every 0.5 s for 1.1 s (2 ticks) · stacks | 13.24 | Foes | 0.2348 × Ranged_PvPDamage (−56.3902) |
PvP only50% chance · tags LethalKB50, Lethal | |||
| Knockback doesn't start within 10 s of being knocked back or up | mag 4.15 | Foes | 2 × Ranged_Knockback (2.0772) |
PvP onlychance 0% (switched on by another power) · tags FireDamage | |||
| Fire damage every 0.5 s for 1.1 s (2 ticks) · stacks | 13.24 | Foes | 0.2348 × Ranged_PvPDamage (−56.3902) |
PvP onlychance 0% (switched on by another power) · tags FireDamageDoT, FireDamage | |||
| Fire damage after 0.5 s · every 1 s for 2.1 s (2 ticks) · 0% per tick · stacks | 5.18 | Foes | 0.0919 × Ranged_PvPDamage (−56.3902) |
PvP onlychance 0% (switched on by another power) · tags ColdDamage | |||
| Cold damage every 0.5 s for 1.1 s (2 ticks) · stacks | 13.24 | Foes | 0.2348 × Ranged_PvPDamage (−56.3902) |
| Movement speed for 10 s · stacks | −18.75% | Foes | 0.15 × Ranged_Slow (−1.25) |
| Recharge, jump height for 10 s · ignores buffs and enhancements · stacks | −18.75% | Foes | 0.15 × Ranged_Slow (−1.25) |
PvP onlychance 0% (switched on by another power) · tags ToxicDamage | |||
| Toxic damage every 0.5 s for 1.1 s (2 ticks) · stacks | 13.24 | Foes | 0.2348 × Ranged_PvPDamage (−56.3902) |
| Damage dealt (All) for 8 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −12.5% | Foes | 1 × Ranged_Debuff_Dam (−0.125) |
Defender_Ranged.Dual_Pistols.Bullet_Rain
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