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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Defender Secondary

Dual Pistols

You're a master of akimbo pistols, wielding a high caliber firearm in each hand. Your attacks primarily deal lethal damage and you have a wide variety of attacks, however your strength lies within your ability to use your "Swap Ammo" power to change out your ammo mid-battle. Doing so can change your secondary damage type and effects making you an incredibly versatile ranged combatant.

Also: Blaster Primary, Corruptor Primary, Sentinel Primary

1
Pistols
Click · Ranged, DMG(Lethal/Special), Foe -Defense
36.15
30.43
4 s
5.2
1 s / 1.18880 ft—
1
Dual Wield
Click · Ranged, DMG(Lethal/Special), Foe Knockback/Special
47.71
25.82
6 s
6.86
1.67 s / 1.84880 ft—
4
Empty Clips
Click · Ranged (Cone), DMG(Lethal/Special), Foe -Defense, Knockdown/Special
28.2
15.26
10 s
10.19
1.67 s / 1.84840 ft40 ft 30° · 10
10
Swap Ammo
Auto · Change Secondary Damage/Effects
—————Self—
Cryo Ammunition
Toggle: Ammo Change (Cold), Special
——
4 s
—0.63 s / 0.792Self—
Incendiary Ammunition
Toggle: Ammo Change (Fire), Special
——
4 s
—0.63 s / 0.792Self—
Chemical Ammunition
Toggle: Ammo Change (Toxic), Special
——
4 s
—0.63 s / 0.792Self—
16
Bullet Rain
Click · Ranged (Targeted AoE), DMG(Lethal/Special), Knockback/Special
24.02
13
18 s
16.85
1.67 s / 1.84880 ft15 ft · 16
20
Suppressive Fire
Click · Ranged, DMG(Lethal/Special), Foe Disorient/Special
3.56
2.07
20 s
10.19
1.5 s / 1.71660 ft—
24
Executioner's Shot
Click · Ranged, DMG(Lethal/Special), Foe -Defense, Knockback/Special
76.63
41.47
10 s
10.4
1.67 s / 1.84880 ft—
28
Piercing Rounds
Click · Narrow Ranged (Cone), DMG(Lethal/Special), Foes -Res(All)/Special
83.14
31.49
15 s
14.35
2.5 s / 2.6480 ft80 ft 5° · 3
30
Hail of Bullets
Click · PBAoE, DMG(Lethal/Special), Self +Def(Melee, Ranged, AoE), Foe Knockdown/Special
108.31
41.03
105 s
20.8
2.47 s / 2.64Self25 ft · 16

Defender, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.