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Psionic Armor · Tanker Primary

Aura of Insanity

Toggle · Level 22 · Toggle: PBAoE, Foe Confuse, Disorient, Sleep, Hold, Fear, DoT(Psionic), +Special

You emit a powerful psychic aura that causes the minds of those around you to become weak and distracted. Foes may be stunned, held, terrified or even confused in your presence, in addition to suffering a debuff derived from the applied control effect. Those that resist these effects will suffer damage over time. This power allows you to use your own Hit Points to keep enemies near you disabled. The power costs no endurance but can be dangerous to use.

Notes: Mez enhancements on this power enhance its magnitude instead of its duration.

Effects

  • Self
  • −9.37Specialignores buffs and enhancements · unresistable
  • Foes
  • 2.64Psionic damageafter 0.2 s · every 1 s for 3.75 s (3 ticks) · off while stunned, held, asleep, afraid or confused, and for 0.5 s after · stacks
  • Activates → Gauntlet (aura)

Conditional

  • −75%Regenerationfor 4 s · ignores buffs and enhancements · stacksonly while stunned or up to 4 s afterFoes
  • −7%Resistance (All)for 4 s · ignores buffs and enhancements · stacksonly while asleep or up to 4 s afterFoes
  • −7%Defense (All)for 4 s · ignores buffs and enhancements · stacksonly while held or up to 4 s afterFoes
  • −7%ToHitfor 4 s · ignores buffs and enhancements · stacksonly while afraid or up to 4 s afterFoes
  • mag 2Confusefor 4 s · unresistable · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
  • mag 0.5Confusefor 4 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
  • mag 2Disorientfor 4 s · unresistable · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
  • mag 0.5Disorientfor 4 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
  • mag 2Sleepfor 4 s · unresistable · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
  • mag 0.5Sleepfor 4 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
  • mag 2Holdfor 4 s · unresistable · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
  • mag 0.5Holdfor 4 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
  • mag 2Fearfor 4 s · unresistable · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
  • mag 0.5Fearfor 4 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
  • 2 s mag 2.5Confusedoesn't start while confused or within 15 s after20% chanceFoes
  • −75%Regenerationfor 4 s · ignores buffs and enhancements · stacks20% chance · only while stunned or up to 4 s afterFoes
  • −7%Resistance (All)for 4 s · ignores buffs and enhancements · stacks20% chance · only while asleep or up to 4 s afterFoes
  • −7%Defense (All)for 4 s · ignores buffs and enhancements · stacks20% chance · only while held or up to 4 s afterFoes
  • −7%ToHitfor 4 s · ignores buffs and enhancements · stacks20% chance · only while afraid or up to 4 s afterFoes
  • 2 s mag 2.5Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after20% chanceFoes
  • −75%Regenerationfor 4 s · ignores buffs and enhancements · stacks20% chance · only while stunned or up to 4 s afterFoes
  • −7%Resistance (All)for 4 s · ignores buffs and enhancements · stacks20% chance · only while asleep or up to 4 s afterFoes
  • −7%Defense (All)for 4 s · ignores buffs and enhancements · stacks20% chance · only while held or up to 4 s afterFoes
  • −7%ToHitfor 4 s · ignores buffs and enhancements · stacks20% chance · only while afraid or up to 4 s afterFoes
  • 2 s mag 2.5Sleepdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after20% chanceFoes
  • −75%Regenerationfor 4 s · ignores buffs and enhancements · stacks20% chance · only while stunned or up to 4 s afterFoes
  • −7%Resistance (All)for 4 s · ignores buffs and enhancements · stacks20% chance · only while asleep or up to 4 s afterFoes
  • −7%Defense (All)for 4 s · ignores buffs and enhancements · stacks20% chance · only while held or up to 4 s afterFoes
  • −7%ToHitfor 4 s · ignores buffs and enhancements · stacks20% chance · only while afraid or up to 4 s afterFoes
  • 2 s mag 2.5Holddoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after20% chanceFoes
  • −75%Regenerationfor 4 s · ignores buffs and enhancements · stacks20% chance · only while stunned or up to 4 s afterFoes
  • −7%Resistance (All)for 4 s · ignores buffs and enhancements · stacks20% chance · only while asleep or up to 4 s afterFoes
  • −7%Defense (All)for 4 s · ignores buffs and enhancements · stacks20% chance · only while held or up to 4 s afterFoes
  • −7%ToHitfor 4 s · ignores buffs and enhancements · stacks20% chance · only while afraid or up to 4 s afterFoes
  • 2 s mag 2.5Feardoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after20% chanceFoes
  • −75%Regenerationfor 4 s · ignores buffs and enhancements · stacks20% chance · only while stunned or up to 4 s afterFoes
  • −7%Resistance (All)for 4 s · ignores buffs and enhancements · stacks20% chance · only while asleep or up to 4 s afterFoes
  • −7%Defense (All)for 4 s · ignores buffs and enhancements · stacks20% chance · only while held or up to 4 s afterFoes
  • −7%ToHitfor 4 s · ignores buffs and enhancements · stacks20% chance · only while afraid or up to 4 s afterFoes

Unenhanced · Tanker · level 50

Proc chance

24.82%every 10 s

Effect details

EffectValueTargetFormula
Special
ignores buffs and enhancements · unresistable
−9.37Self−0.05 × Melee_HealSelf (187.4069)
Regeneration
only while stunned or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−75%Foes−0.75 × Melee_Ones (1)
Resistance (All)
only while asleep or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_Debuff_Def (−0.07)
Defense (All)
only while held or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_Debuff_Def (−0.07)
ToHit
only while afraid or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_DeBuff_ToHit (−0.07)
Psionic damage
after 0.2 s · every 1 s for 3.75 s (3 ticks) · off while stunned, held, asleep, afraid or confused, and for 0.5 s after · stacks
2.64Foes0.05 × Melee_Damage (−52.8311)
PvE only20% chance
Confuse
for 4 s · unresistable · stacks up to 1 per caster; a new copy refreshes the others
mag 2Foes2 × Melee_Ones (1)
Confuse
for 4 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others
mag 0.5Foes0.5 × Melee_Ones (1)
PvE only20% chance
Disorient
for 4 s · unresistable · stacks up to 1 per caster; a new copy refreshes the others
mag 2Foes2 × Melee_Ones (1)
Disorient
for 4 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others
mag 0.5Foes0.5 × Melee_Ones (1)
PvE only20% chance
Sleep
for 4 s · unresistable · stacks up to 1 per caster; a new copy refreshes the others
mag 2Foes2 × Melee_Ones (1)
Sleep
for 4 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others
mag 0.5Foes0.5 × Melee_Ones (1)
PvE only20% chance
Hold
for 4 s · unresistable · stacks up to 1 per caster; a new copy refreshes the others
mag 2Foes2 × Melee_Ones (1)
Hold
for 4 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others
mag 0.5Foes0.5 × Melee_Ones (1)
PvE only20% chance
Fear
for 4 s · unresistable · stacks up to 1 per caster; a new copy refreshes the others
mag 2Foes2 × Melee_Ones (1)
Fear
for 4 s · ignores buffs and enhancements · unresistable · stacks up to 1 per caster; a new copy refreshes the others
mag 0.5Foes0.5 × Melee_Ones (1)
PvP only20% chance
Confuse
doesn't start while confused or within 15 s after
2 s mag 2.5Foes1 × Melee_PvPMez (2)
Regeneration
only while stunned or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−75%Foes−0.75 × Melee_Ones (1)
Resistance (All)
only while asleep or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_Debuff_Def (−0.07)
Defense (All)
only while held or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_Debuff_Def (−0.07)
ToHit
only while afraid or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_DeBuff_ToHit (−0.07)
PvP only20% chance
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 2.5Foes1 × Melee_PvPMez (2)
Regeneration
only while stunned or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−75%Foes−0.75 × Melee_Ones (1)
Resistance (All)
only while asleep or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_Debuff_Def (−0.07)
Defense (All)
only while held or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_Debuff_Def (−0.07)
ToHit
only while afraid or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_DeBuff_ToHit (−0.07)
PvP only20% chance
Sleep
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 2.5Foes1 × Melee_PvPMez (2)
Regeneration
only while stunned or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−75%Foes−0.75 × Melee_Ones (1)
Resistance (All)
only while asleep or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_Debuff_Def (−0.07)
Defense (All)
only while held or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_Debuff_Def (−0.07)
ToHit
only while afraid or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_DeBuff_ToHit (−0.07)
PvP only20% chance
Hold
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 2.5Foes1 × Melee_PvPMez (2)
Regeneration
only while stunned or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−75%Foes−0.75 × Melee_Ones (1)
Resistance (All)
only while asleep or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_Debuff_Def (−0.07)
Defense (All)
only while held or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_Debuff_Def (−0.07)
ToHit
only while afraid or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_DeBuff_ToHit (−0.07)
PvP only20% chance
Fear
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 2.5Foes1 × Melee_PvPMez (2)
Regeneration
only while stunned or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−75%Foes−0.75 × Melee_Ones (1)
Resistance (All)
only while asleep or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_Debuff_Def (−0.07)
Defense (All)
only while held or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_Debuff_Def (−0.07)
ToHit
only while afraid or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−7%Foes1 × Melee_DeBuff_ToHit (−0.07)
PvE onlytags InherentTaunt
Activates → Gauntlet (aura)
Foes

Tanker_Defense.Psionic_Armor.Aura_of_Insanity

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