DNA Siphon
You can siphon genetic material from nearby enemies, causing a minor amount of Lethal damage and a minor amount of Toxic damage over time. Living enemies will provide the user with a small boost to health and endurance. These foes will have their regeneration rate reduced for a short period of time. Defeated enemies provide a weaker sample of material and thus will boost recovery and regeneration for a short while. While Efficient Adaptation is active, this power will grant bonus regeneration and recovery per defeated target hit. While Defensive Adaptation is active, this power will grant bonus health per living target hit. While Offensive Adaptation is active this power's regeneration debuff is increased in effectiveness.
Damage: Minor.
Recharge: Long.
Effects
- Foes
- If the target's health is above 0
- 10.57Lethal damage
Requires target.Cur.kHitPoints > 00.2 × Melee_Damage (−52.8311) - 5.28×3Toxic damageevery 1 s80% per tickstops at the first failed hit check
Requires target.Cur.kHitPoints > 00.1 × Melee_Damage (−52.8311)∞ - If you aren't in Offensive Adaptation mode
- −100%Regeneration30 s
Requires not Source.Mode(kOffensiveAdaptation)−1 × Melee_Ones (1) - If you aren't in Offensive Adaptation mode
- −86.5%Regeneration30 s
Requires not Source.Mode(kOffensiveAdaptation)−2 × Melee_Res_Boolean (0.4325) - If you're in Offensive Adaptation mode
- −133%Regeneration30 s
Requires Source.Mode(kOffensiveAdaptation)−1.33 × Melee_Ones (1) - If you're in Offensive Adaptation mode
- −115.05%Regeneration30 s
Requires Source.Mode(kOffensiveAdaptation)−2.66 × Melee_Res_Boolean (0.4325) - Self
- If the target's health is above 0
- 234.26 HPHealafter 0.25 sper foe hit, up to 10
Requires target.Cur.kHitPoints > 01.25 × Melee_HealSelf (187.4069) - +5Enduranceafter 0.25 sper foe hit, up to 10
Requires target.Cur.kHitPoints > 05 × Melee_Ones (1) - If the target's health is above 0 and you're in Defensive Adaptation mode
- 70.28 HPHealafter 0.25 sper foe hit, up to 10
Requires (target.Cur.kHitPoints > 0) and Source.Mode(kDefensiveAdaptation)0.375 × Melee_HealSelf (187.4069) - If the target's health is 0
- +20%Regeneration30 sper foe hit, up to 10
Requires target.Cur.kHitPoints = 00.2 × Melee_Ones (1)∞ - +12.5%Recovery30 sper foe hit, up to 10
Requires target.Cur.kHitPoints = 00.125 × Melee_Ones (1)∞ - If the target's health is 0 and you're in Rested Adaptation mode (from Efficient Adaptation)
- +6%Regeneration30 sper foe hit, up to 10
Requires (target.Cur.kHitPoints = 0) and Source.Mode(kRestedAdaptation)0.06 × Melee_Ones (1)∞ - +9.38%Recovery30 sper foe hit, up to 10
Requires (target.Cur.kHitPoints = 0) and Source.Mode(kRestedAdaptation)0.0938 × Melee_Ones (1)∞
Tanker_Defense.Bio_Organic_Armor.DNA_Siphon
Proc chance
Raw data
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