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Bio Armor · Tanker Primary

DNA Siphon

Level 18 · Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special

You can siphon genetic material from nearby enemies, causing a minor amount of Lethal damage and a minor amount of Toxic damage over time. Living enemies will provide the user with a small boost to health and endurance. These foes will have their regeneration rate reduced for a short period of time. Defeated enemies provide a weaker sample of material and thus will boost recovery and regeneration for a short while. While Efficient Adaptation is active, this power will grant bonus regeneration and recovery per defeated target hit. While Defensive Adaptation is active, this power will grant bonus health per living target hit. While Offensive Adaptation is active this power's regeneration debuff is increased in effectiveness.

Damage: Minor.

Recharge: Long.

Effects

  • Foes
  • If the target's health is above 0
  • 10.57Lethal damageRequires target.Cur.kHitPoints > 00.2 × Melee_Damage (−52.8311)
  • 5.28×3Toxic damageevery 1 s80% per tickstops at the first failed hit checkRequires target.Cur.kHitPoints > 00.1 × Melee_Damage (−52.8311)∞
  • If you aren't in Offensive Adaptation mode
  • −100%Regeneration30 sRequires not Source.Mode(kOffensiveAdaptation)−1 × Melee_Ones (1)
  • If you aren't in Offensive Adaptation mode
  • −86.5%Regeneration30 sRequires not Source.Mode(kOffensiveAdaptation)−2 × Melee_Res_Boolean (0.4325)
  • If you're in Offensive Adaptation mode
  • −133%Regeneration30 sRequires Source.Mode(kOffensiveAdaptation)−1.33 × Melee_Ones (1)
  • If you're in Offensive Adaptation mode
  • −115.05%Regeneration30 sRequires Source.Mode(kOffensiveAdaptation)−2.66 × Melee_Res_Boolean (0.4325)
  • Self
  • If the target's health is above 0
  • 234.26 HPHealafter 0.25 sper foe hit, up to 10Requires target.Cur.kHitPoints > 01.25 × Melee_HealSelf (187.4069)
  • +5Enduranceafter 0.25 sper foe hit, up to 10Requires target.Cur.kHitPoints > 05 × Melee_Ones (1)
  • If the target's health is above 0 and you're in Defensive Adaptation mode
  • 70.28 HPHealafter 0.25 sper foe hit, up to 10Requires (target.Cur.kHitPoints > 0) and Source.Mode(kDefensiveAdaptation)0.375 × Melee_HealSelf (187.4069)
  • If the target's health is 0
  • +20%Regeneration30 sper foe hit, up to 10Requires target.Cur.kHitPoints = 00.2 × Melee_Ones (1)∞
  • +12.5%Recovery30 sper foe hit, up to 10Requires target.Cur.kHitPoints = 00.125 × Melee_Ones (1)∞
  • If the target's health is 0 and you're in Rested Adaptation mode (from Efficient Adaptation)
  • +6%Regeneration30 sper foe hit, up to 10Requires (target.Cur.kHitPoints = 0) and Source.Mode(kRestedAdaptation)0.06 × Melee_Ones (1)∞
  • +9.38%Recovery30 sper foe hit, up to 10Requires (target.Cur.kHitPoints = 0) and Source.Mode(kRestedAdaptation)0.0938 × Melee_Ones (1)∞

Tanker_Defense.Bio_Organic_Armor.DNA_Siphon

Proc chance

90%per activation

Raw data

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