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Bio Armor · Tanker Primary

Evolving Armor

Toggle · Level 12 · Self Toggle, +Res(All), Foe -Res(All), Taunt, +Special

When faced with danger, your Bio Armor reacts by becoming incredibly durable as well as infecting nearby enemies, lowering their resistance to damage. While active, Evolving Armor will grant you small amount of damage resistance, plus an additional amount for each nearby target. Nearby foes will also be taunted and have their damage resistance reduced. While Efficient Adaptation is active, this power grants a moderate bonus to Regeneration and Recovery plus a tiny amount of both for each nearby foe up to 10 foes. While Defensive Adaptation is active you gain a very minor amount of defense and damage resistance for each nearby foe, however you lose the benefit of this power's resistance debuff. If Offensive Adaptation is active this power's damage resistance debuff is increased. These special bonuses are unenhanceable.

Recharge: Moderate.

Effects

  • Self
  • +3.75%Resistance (Fire, Cold, Energy, Negative)unresistable
  • +3%Resistance (Psionic)unresistable
  • +5%Resistance (Smashing, Lethal, Toxic)unresistable
  • +0.38%Resistance (Fire, Cold, Energy, Negative)unresistable · stacks
  • +0.3%Resistance (Psionic)unresistable · stacks
  • +0.5%Resistance (Smashing, Lethal, Toxic)unresistable · stacks
  • Foes
  • Activates → Gauntlet (aura)

Conditional

  • −7.5%Resistance (All)for 1.13 s · ignores buffs and enhancementsif you aren't in Offensive Adaptation mode or in Defensive Adaptation modeFoes
  • +30%Regenerationfor 1.13 s · ignores buffs and enhancements · unresistableif you're in Rested Adaptation mode (from Efficient Adaptation)Self
  • +6%Regenerationfor 1 s · ignores buffs and enhancements · unresistable · stacksif you're in Rested Adaptation mode (from Efficient Adaptation)Self
  • +15%Recoveryfor 1.13 s · ignores buffs and enhancements · unresistableif you're in Rested Adaptation mode (from Efficient Adaptation)Self
  • +3%Recoveryfor 1 s · ignores buffs and enhancements · unresistable · stacksif you're in Rested Adaptation mode (from Efficient Adaptation)Self
  • −9.98%Resistance (All)for 1.13 s · ignores buffs and enhancementsif you're in Offensive Adaptation modeFoes
  • +1.12%Resistance (Fire, Cold, Energy, Negative)for 1.13 s · ignores buffs and enhancements · unresistableif you're in Defensive Adaptation modeSelf
  • +0.9%Resistance (Psionic)for 1.13 s · ignores buffs and enhancements · unresistableif you're in Defensive Adaptation modeSelf
  • +1.5%Resistance (Smashing, Lethal, Toxic)for 1.13 s · ignores buffs and enhancements · unresistableif you're in Defensive Adaptation modeSelf
  • +0.11%Resistance (Fire, Cold, Energy, Negative)for 1 s · ignores buffs and enhancements · unresistable · stacksif you're in Defensive Adaptation modeSelf
  • +0.09%Resistance (Psionic)for 1 s · ignores buffs and enhancements · unresistable · stacksif you're in Defensive Adaptation modeSelf
  • +0.15%Resistance (Smashing, Lethal, Toxic)for 1 s · ignores buffs and enhancements · unresistable · stacksif you're in Defensive Adaptation modeSelf
  • +3.75%Defense (Smashing, Lethal)for 1.13 s · ignores buffs and enhancements · unresistableif you're in Defensive Adaptation modeSelf
  • +2.8%Defense (Fire, Cold, Energy, Negative)for 1.13 s · ignores buffs and enhancements · unresistableif you're in Defensive Adaptation modeSelf
  • +2%Defense (Psionic)for 1.13 s · ignores buffs and enhancements · unresistableif you're in Defensive Adaptation modeSelf
  • +0.45%Defense (Smashing, Lethal)for 1 s · ignores buffs and enhancements · unresistable · stacksif you're in Defensive Adaptation modeSelf
  • +0.34%Defense (Fire, Cold, Energy, Negative)for 1 s · ignores buffs and enhancements · unresistable · stacksif you're in Defensive Adaptation modeSelf
  • +0.24%Defense (Psionic)for 1 s · ignores buffs and enhancements · unresistable · stacksif you're in Defensive Adaptation modeSelf
  • 13.6 s mag 3Tauntif the target isn't tagged Raid and you aren't the targetFoes
  • 13.6 s mag 3Tauntif the target is tagged Raid, the to-hit roll + 0.2 is below the to-hit chance and you aren't the targetFoes

Unenhanced · Tanker · level 50

Proc chance

24.82%every 10 s

Effect details

EffectValueTargetFormula
if you aren't in Offensive Adaptation mode or in Defensive Adaptation mode
Resistance (All)
for 1.13 s · ignores buffs and enhancements
−7.5%Foes−1 × Melee_Debuff_Res_Dmg (0.075)
if you're in Rested Adaptation mode (from Efficient Adaptation)
Regeneration
for 1.13 s · ignores buffs and enhancements · unresistable
+30%Self0.3 × Melee_Ones (1)
Regeneration
for 1 s · ignores buffs and enhancements · unresistable · stacks
+6%Self0.06 × Melee_Ones (1)
Recovery
for 1.13 s · ignores buffs and enhancements · unresistable
+15%Self0.15 × Melee_Ones (1)
Recovery
for 1 s · ignores buffs and enhancements · unresistable · stacks
+3%Self0.03 × Melee_Ones (1)
if you're in Offensive Adaptation mode
Resistance (All)
for 1.13 s · ignores buffs and enhancements
−9.98%Foes−1.33 × Melee_Debuff_Res_Dmg (0.075)
Resistance (Fire, Cold, Energy, Negative)
for 1.13 s · unresistable
+3.75%Self0.375 × Melee_Res_Dmg (0.1)
Resistance (Psionic)
for 1.13 s · unresistable
+3%Self0.3 × Melee_Res_Dmg (0.1)
Resistance (Smashing, Lethal, Toxic)
for 1.13 s · unresistable
+5%Self0.5 × Melee_Res_Dmg (0.1)
Resistance (Fire, Cold, Energy, Negative)
for 1 s · unresistable · stacks
+0.38%Self0.038 × Melee_Res_Dmg (0.1)
Resistance (Psionic)
for 1 s · unresistable · stacks
+0.3%Self0.03 × Melee_Res_Dmg (0.1)
Resistance (Smashing, Lethal, Toxic)
for 1 s · unresistable · stacks
+0.5%Self0.05 × Melee_Res_Dmg (0.1)
if you're in Defensive Adaptation mode
Resistance (Fire, Cold, Energy, Negative)
for 1.13 s · ignores buffs and enhancements · unresistable
+1.12%Self0.1125 × Melee_Res_Dmg (0.1)
Resistance (Psionic)
for 1.13 s · ignores buffs and enhancements · unresistable
+0.9%Self0.09 × Melee_Res_Dmg (0.1)
Resistance (Smashing, Lethal, Toxic)
for 1.13 s · ignores buffs and enhancements · unresistable
+1.5%Self0.15 × Melee_Res_Dmg (0.1)
Resistance (Fire, Cold, Energy, Negative)
for 1 s · ignores buffs and enhancements · unresistable · stacks
+0.11%Self0.0114 × Melee_Res_Dmg (0.1)
Resistance (Psionic)
for 1 s · ignores buffs and enhancements · unresistable · stacks
+0.09%Self0.009 × Melee_Res_Dmg (0.1)
Resistance (Smashing, Lethal, Toxic)
for 1 s · ignores buffs and enhancements · unresistable · stacks
+0.15%Self0.015 × Melee_Res_Dmg (0.1)
Defense (Smashing, Lethal)
for 1.13 s · ignores buffs and enhancements · unresistable
+3.75%Self0.375 × Melee_Buff_Def (0.1)
Defense (Fire, Cold, Energy, Negative)
for 1.13 s · ignores buffs and enhancements · unresistable
+2.8%Self0.28 × Melee_Buff_Def (0.1)
Defense (Psionic)
for 1.13 s · ignores buffs and enhancements · unresistable
+2%Self0.2 × Melee_Buff_Def (0.1)
Defense (Smashing, Lethal)
for 1 s · ignores buffs and enhancements · unresistable · stacks
+0.45%Self0.045 × Melee_Buff_Def (0.1)
Defense (Fire, Cold, Energy, Negative)
for 1 s · ignores buffs and enhancements · unresistable · stacks
+0.34%Self0.0336 × Melee_Buff_Def (0.1)
Defense (Psionic)
for 1 s · ignores buffs and enhancements · unresistable · stacks
+0.24%Self0.024 × Melee_Buff_Def (0.1)
PvE onlyif the target isn't tagged Raid and you aren't the target · tags StealthOn, Taunt
Taunt
13.6 s mag 3Foes1 × Melee_InherentTaunt (13.6)
if the target is tagged Raid, the to-hit roll + 0.2 is below the to-hit chance and you aren't the target · tags StealthOn, Taunt
Taunt
13.6 s mag 3Foes1 × Melee_InherentTaunt (13.6)
PvE onlytags InherentTaunt
Activates → Gauntlet (aura)
Foes

Tanker_Defense.Bio_Organic_Armor.Adaptation

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