Water Blast · Defender Secondary
Geyser
You cause the earth to erupt beneath your target's feet as a Geyser of scalding hot water burns your foes and tosses them violently into the air. Geyser causes Fire and Smashing damage before causing Fire damage over time as well as reducing their movement speed. Geyser consumes all Tidal Power. Both the initial damage and damage over time portions of this power will be increased and have a scaling chance to disorient for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to disorient affected targets.
Effects
- Foes
- 18.07Smashing damage
- 54.22Fire damage
- 22.11Smashing damage
- 66.34Fire damage
- Foes · 10 s
- −41.25%Jump heightignores buffs and enhancements · stacks
- −41.25%Movement speedstacks
- Self
- Removes → Tidal Powerignores buffs and enhancements · unresistable
Conditional
- Grants → Tidal Poweron activation · ignores buffs and enhancements · unresistableif you have at most 2 of the Tidal PowerSelf
- 3.61Fire damageif you have exactly 1 of the Tidal PowerFoes
- 8.68Fire damageif you have exactly 2 of the Tidal PowerFoes
- 18.07Fire damageif you have exactly 3 of the Tidal PowerFoes
- 7.45 s mag 3Disorientif you have exactly 3 of the Tidal PowerFoes
- 4.42Fire damageif you have exactly 1 of the Tidal PowerFoes
- 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s afterif you have exactly 1 of the Tidal PowerFoes
- 10.61Fire damageif you have exactly 2 of the Tidal PowerFoes
- 22.11Fire damageif you have exactly 3 of the Tidal PowerFoes
- 4.93Fire damageafter 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacksif you have exactly 0 of the Tidal PowerFoes
- 5.18Fire damageafter 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacksif you have exactly 1 of the Tidal PowerFoes
- 5.52Fire damageafter 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacksif you have exactly 2 of the Tidal PowerFoes
- 6.16Fire damageafter 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacksif you have exactly 3 of the Tidal PowerFoes
- mag 1.5Knockup67% chanceFoes
- mag 1.5Knockupdoesn't start within 10 s of being knocked back or up67% chanceFoes
- 7.45 s mag 3Disorient33% chance · if you have exactly 1 of the Tidal PowerFoes
- 7.45 s mag 3Disorient60% chance · if you have exactly 2 of the Tidal PowerFoes
- 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after33% chance · if you have exactly 1 of the Tidal PowerFoes
- 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after60% chance · if you have exactly 1 of the Tidal PowerFoes
Unenhanced · Defender · level 50
Proc chance
90%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
on activation · if you have at most 2 of the Tidal Power · tags TidalPower | |||
| Grants → Tidal Power ignores buffs and enhancements · unresistable | Self | | |
| PvE only | |||
| Smashing damage | 18.07 | Foes | 0.5 × Ranged_Damage (−36.1476) |
| Fire damage | 54.22 | Foes | 1.5 × Ranged_Damage (−36.1476) |
| PvP only | |||
| Smashing damage | 22.11 | Foes | 0.3921 × Ranged_PvPDamage (−56.3902) |
| Fire damage | 66.34 | Foes | 1.1764 × Ranged_PvPDamage (−56.3902) |
| PvE onlyif you have exactly 1 of the Tidal Power | |||
| Fire damage | 3.61 | Foes | 0.1 × Ranged_Damage (−36.1476) |
| PvE onlyif you have exactly 2 of the Tidal Power | |||
| Fire damage | 8.68 | Foes | 0.24 × Ranged_Damage (−36.1476) |
| PvE onlyif you have exactly 3 of the Tidal Power | |||
| Fire damage | 18.07 | Foes | 0.5 × Ranged_Damage (−36.1476) |
| Disorient | 7.45 s mag 3 | Foes | 5 × Ranged_Stun (1.49) |
| PvP onlyif you have exactly 1 of the Tidal Power | |||
| Fire damage | 4.42 | Foes | 0.0784 × Ranged_PvPDamage (−56.3902) |
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Foes | 1 × Ranged_PvPMez (2) |
| PvP onlyif you have exactly 2 of the Tidal Power | |||
| Fire damage | 10.61 | Foes | 0.1882 × Ranged_PvPDamage (−56.3902) |
| PvP onlyif you have exactly 3 of the Tidal Power | |||
| Fire damage | 22.11 | Foes | 0.3921 × Ranged_PvPDamage (−56.3902) |
| if you have exactly 0 of the Tidal Power | |||
| Fire damage after 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacks | 4.93 | Foes | 0.1364 × Ranged_Damage (−36.1476) |
| if you have exactly 1 of the Tidal Power | |||
| Fire damage after 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacks | 5.18 | Foes | 0.1432 × Ranged_Damage (−36.1476) |
| if you have exactly 2 of the Tidal Power | |||
| Fire damage after 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacks | 5.52 | Foes | 0.1527 × Ranged_Damage (−36.1476) |
| if you have exactly 3 of the Tidal Power | |||
| Fire damage after 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacks | 6.16 | Foes | 0.1705 × Ranged_Damage (−36.1476) |
| Jump height for 10 s · ignores buffs and enhancements · stacks | −41.25% | Foes | 0.33 × Ranged_Slow (−1.25) |
| Movement speed for 10 s · stacks | −41.25% | Foes | 0.33 × Ranged_Slow (−1.25) |
| Removes → Tidal Power ignores buffs and enhancements · unresistable | Self | | |
tags WetStatus | |||
| SetMode for 10 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | +18900% | Foes | Magnitude 189 |
| PvE only67% chance | |||
| Knockup | mag 1.5 | Foes | 1.5 × Ranged_Ones (1) |
| PvP only67% chance | |||
| Knockup doesn't start within 10 s of being knocked back or up | mag 1.5 | Foes | 1.5 × Ranged_Ones (1) |
| PvE only33% chance · if you have exactly 1 of the Tidal Power | |||
| Disorient | 7.45 s mag 3 | Foes | 5 × Ranged_Stun (1.49) |
| PvE only60% chance · if you have exactly 2 of the Tidal Power | |||
| Disorient | 7.45 s mag 3 | Foes | 5 × Ranged_Stun (1.49) |
| PvP only33% chance · if you have exactly 1 of the Tidal Power | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Foes | 1 × Ranged_PvPMez (2) |
| PvP only60% chance · if you have exactly 1 of the Tidal Power | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Foes | 1 × Ranged_PvPMez (2) |
Defender_Ranged.Water_Blast.Geyser
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