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Homecoming Issue 28 Page 4
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Water Blast · Defender Secondary

Geyser

Click · Level 30 · Ranged (Targeted AoE), DMG(Fire/Smash), Foe DoT(Fire), -Speed, Knock Up, Disorient, +Wet, Self -Tidal Power

You cause the earth to erupt beneath your target's feet as a Geyser of scalding hot water burns your foes and tosses them violently into the air. Geyser causes Fire and Smashing damage before causing Fire damage over time as well as reducing their movement speed. Geyser consumes all Tidal Power. Both the initial damage and damage over time portions of this power will be increased and have a scaling chance to disorient for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to disorient affected targets.

Effects

  • Foes
  • 18.07Smashing damage
  • 54.22Fire damage
  • 22.11Smashing damage
  • 66.34Fire damage
  • Foes · 10 s
  • −41.25%Jump heightignores buffs and enhancements · stacks
  • −41.25%Movement speedstacks
  • Self
  • Removes → Tidal Powerignores buffs and enhancements · unresistable

Conditional

  • Grants → Tidal Poweron activation · ignores buffs and enhancements · unresistableif you have at most 2 of the Tidal PowerSelf
  • 3.61Fire damageif you have exactly 1 of the Tidal PowerFoes
  • 8.68Fire damageif you have exactly 2 of the Tidal PowerFoes
  • 18.07Fire damageif you have exactly 3 of the Tidal PowerFoes
  • 7.45 s mag 3Disorientif you have exactly 3 of the Tidal PowerFoes
  • 4.42Fire damageif you have exactly 1 of the Tidal PowerFoes
  • 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s afterif you have exactly 1 of the Tidal PowerFoes
  • 10.61Fire damageif you have exactly 2 of the Tidal PowerFoes
  • 22.11Fire damageif you have exactly 3 of the Tidal PowerFoes
  • 4.93Fire damageafter 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacksif you have exactly 0 of the Tidal PowerFoes
  • 5.18Fire damageafter 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacksif you have exactly 1 of the Tidal PowerFoes
  • 5.52Fire damageafter 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacksif you have exactly 2 of the Tidal PowerFoes
  • 6.16Fire damageafter 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacksif you have exactly 3 of the Tidal PowerFoes
  • mag 1.5Knockup67% chanceFoes
  • mag 1.5Knockupdoesn't start within 10 s of being knocked back or up67% chanceFoes
  • 7.45 s mag 3Disorient33% chance · if you have exactly 1 of the Tidal PowerFoes
  • 7.45 s mag 3Disorient60% chance · if you have exactly 2 of the Tidal PowerFoes
  • 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after33% chance · if you have exactly 1 of the Tidal PowerFoes
  • 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after60% chance · if you have exactly 1 of the Tidal PowerFoes

Unenhanced · Defender · level 50

Proc chance

90%per activation

Effect details

EffectValueTargetFormula
on activation · if you have at most 2 of the Tidal Power · tags TidalPower
Grants → Tidal Power
ignores buffs and enhancements · unresistable
Self
PvE only
Smashing damage
18.07Foes0.5 × Ranged_Damage (−36.1476)
Fire damage
54.22Foes1.5 × Ranged_Damage (−36.1476)
PvP only
Smashing damage
22.11Foes0.3921 × Ranged_PvPDamage (−56.3902)
Fire damage
66.34Foes1.1764 × Ranged_PvPDamage (−56.3902)
PvE onlyif you have exactly 1 of the Tidal Power
Fire damage
3.61Foes0.1 × Ranged_Damage (−36.1476)
PvE onlyif you have exactly 2 of the Tidal Power
Fire damage
8.68Foes0.24 × Ranged_Damage (−36.1476)
PvE onlyif you have exactly 3 of the Tidal Power
Fire damage
18.07Foes0.5 × Ranged_Damage (−36.1476)
Disorient
7.45 s mag 3Foes5 × Ranged_Stun (1.49)
PvP onlyif you have exactly 1 of the Tidal Power
Fire damage
4.42Foes0.0784 × Ranged_PvPDamage (−56.3902)
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 3Foes1 × Ranged_PvPMez (2)
PvP onlyif you have exactly 2 of the Tidal Power
Fire damage
10.61Foes0.1882 × Ranged_PvPDamage (−56.3902)
PvP onlyif you have exactly 3 of the Tidal Power
Fire damage
22.11Foes0.3921 × Ranged_PvPDamage (−56.3902)
if you have exactly 0 of the Tidal Power
Fire damage
after 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacks
4.93Foes0.1364 × Ranged_Damage (−36.1476)
if you have exactly 1 of the Tidal Power
Fire damage
after 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacks
5.18Foes0.1432 × Ranged_Damage (−36.1476)
if you have exactly 2 of the Tidal Power
Fire damage
after 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacks
5.52Foes0.1527 × Ranged_Damage (−36.1476)
if you have exactly 3 of the Tidal Power
Fire damage
after 0.5 s · every 0.5 s for 5.1 s (10 ticks) · stacks
6.16Foes0.1705 × Ranged_Damage (−36.1476)
Jump height
for 10 s · ignores buffs and enhancements · stacks
−41.25%Foes0.33 × Ranged_Slow (−1.25)
Movement speed
for 10 s · stacks
−41.25%Foes0.33 × Ranged_Slow (−1.25)
Removes → Tidal Power
ignores buffs and enhancements · unresistable
Self
tags WetStatus
SetMode
for 10 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
+18900%FoesMagnitude 189
PvE only67% chance
Knockup
mag 1.5Foes1.5 × Ranged_Ones (1)
PvP only67% chance
Knockup
doesn't start within 10 s of being knocked back or up
mag 1.5Foes1.5 × Ranged_Ones (1)
PvE only33% chance · if you have exactly 1 of the Tidal Power
Disorient
7.45 s mag 3Foes5 × Ranged_Stun (1.49)
PvE only60% chance · if you have exactly 2 of the Tidal Power
Disorient
7.45 s mag 3Foes5 × Ranged_Stun (1.49)
PvP only33% chance · if you have exactly 1 of the Tidal Power
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 3Foes1 × Ranged_PvPMez (2)
PvP only60% chance · if you have exactly 1 of the Tidal Power
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 3Foes1 × Ranged_PvPMez (2)

Defender_Ranged.Water_Blast.Geyser

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