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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Water Blast · Defender Secondary

Dehydrate

Click · Level 20 · Ranged, DMG(Cold/Smash), Foe -Speed, -Defense, DoT(Cold), Self +Heal Over Time, +/- Tidal Power

You rapidly dehydrate your target, causing Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power if you have 2 or less. Dehydrate will consume all stacks of Tidal Power if you have 3, but the power's heal over time effect is increased by 50%.

Effects

  • Target
  • 9.04Smashing damage
  • 27.11Cold damage
  • 5.38Cold damagebase value; the game scales it with an expression
  • 28.6Smashing damage
  • 85.81Cold damage
  • 5.38Cold damageevery 1 s for 4.1 s (4 ticks) · stacks
  • Target · 8 s
  • −25%Jump heightignores buffs and enhancements · stacks
  • −25%Movement speedstacks
  • −12.5%Defense (All)stacks

Conditional

  • Grants → Tidal Poweron activation · ignores buffs and enhancements · unresistableif you have at most 2 of the Tidal PowerSelf
  • 27.98 HPHealevery 1 s for 3.1 s (3 ticks) · stacksif you have at most 2 of the Tidal PowerSelf
  • 41.97 HPHealevery 1 s for 3.1 s (3 ticks) · stacksif you have exactly 3 of the Tidal PowerSelf
  • Removes → Tidal Powerignores buffs and enhancements · unresistableif you have exactly 3 of the Tidal PowerSelf

Unenhanced · Defender · level 50

Proc chance

57.58%per activation

Effect details

EffectValueTargetFormula
on activation · if you have at most 2 of the Tidal Power · tags TidalPower
Grants → Tidal Power
ignores buffs and enhancements · unresistable
Self
PvE only
Smashing damage
9.04Target0.25 × Ranged_Damage (−36.1476)
Cold damage
27.11Target0.75 × Ranged_Damage (−36.1476)
Cold damage
base value; the game scales it with an expression
5.38Target0.1488 × Ranged_Damage (−36.1476)
PvP only
Smashing damage
28.6Target0.5072 × Ranged_PvPDamage (−56.3902)
Cold damage
85.81Target1.5217 × Ranged_PvPDamage (−56.3902)
Cold damage
every 1 s for 4.1 s (4 ticks) · stacks
5.38Target0.0954 × Ranged_PvPDamage (−56.3902)
Jump height
for 8 s · ignores buffs and enhancements · stacks
−25%Target0.2 × Ranged_Slow (−1.25)
Movement speed
for 8 s · stacks
−25%Target0.2 × Ranged_Slow (−1.25)
Defense (All)
for 8 s · stacks
−12.5%Target1 × Ranged_Debuff_Def (−0.125)
if you have at most 2 of the Tidal Power
Heal
every 1 s for 3.1 s (3 ticks) · stacks
27.98 HPSelf0.275 × Ranged_HealSelf (101.7352)
if you have exactly 3 of the Tidal Power
Heal
every 1 s for 3.1 s (3 ticks) · stacks
41.97 HPSelf0.4125 × Ranged_HealSelf (101.7352)
Removes → Tidal Power
ignores buffs and enhancements · unresistable
Self

Defender_Ranged.Water_Blast.Dehydrate

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