Pyrotechnic Control · Controller Primary
Sparkling Chain
Immobilizes a group of foes one by one in a chain formation, dealing Fire and Energy damage over time to each enemy in the chain. More resilient foes may require multiple casts to Immobilize. Sparkling Chain is slower and less damaging than Sparkling Cage, but can capture multiple targets.
This power has a chance of Blasting Off targets into the air. This chance is greater on the initial target of Sparkling Chain.
Effects
Conditional
- 1.68Fire damageevery 2 s for 5.2 s (2 ticks) · stackson a hit rollFoes
- 27.94 s mag 3Immobilizeon a hit rollFoes
- 1.68Energy damageevery 2 s for 5.2 s (2 ticks) · stackson a hit rollFoes
- 18.62 sImmobilize50% chance · on a hit rollFoes
- 4 s mag 5Immobilizedoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s afteron a hit rollFoes
- 1.77Fire damageevery 2 s for 5.2 s (2 ticks) · stackson a hit rollFoes
- 1.77Energy damageevery 2 s for 5.2 s (2 ticks) · stackson a hit rollFoes
- +10000%Knockback resistancefor 12 s · ignores buffs and enhancements · unresistable · stackson a hit rollFoes
- −160%Flyfor 10 s · unresistable · stackson a hit rollFoes
- Activates → Blast Off40% chance · on a hit roll · main target onlyFoes
- Activates → Blast Off25% chance · on a hit roll · not the main targetFoes
- 1.68Fire damageevery 2 s for 5.2 s (2 ticks) · stacksif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · on a hit rollFoes
- 1.68Energy damageevery 2 s for 5.2 s (2 ticks) · stacksif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · on a hit rollFoes
Unenhanced · Controller · level 50
Proc chance
14.24%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Null for 1.1 s · stacks | +100% | Foes | 1 × Ranged_Ones (1) |
| on a hit roll | |||
| Null for 2.1 s · stacks | +100% | Foes | 1 × Ranged_Ones (1) |
| PvE onlyon a hit roll | |||
| Fire damage every 2 s for 5.2 s (2 ticks) · stacks | 1.68 | Foes | 0.055 × Ranged_Damage (−30.5864) |
| Immobilize | 27.94 s mag 3 | Foes | 15 × Ranged_Immobilize (1.8625) |
| Energy damage every 2 s for 5.2 s (2 ticks) · stacks | 1.68 | Foes | 0.055 × Ranged_Damage (−30.5864) |
PvE only50% chance · on a hit roll · tags Overpower | |||
| Immobilize | 18.62 s | Foes | 10 × Ranged_Immobilize (1.8625) |
| PvP onlyon a hit roll | |||
| Immobilize doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 4 s mag 5 | Foes | 1 × Ranged_PvPMez (4) |
| Fire damage every 2 s for 5.2 s (2 ticks) · stacks | 1.77 | Foes | 0.0345 × Ranged_PvPDamage (−51.274) |
| Energy damage every 2 s for 5.2 s (2 ticks) · stacks | 1.77 | Foes | 0.0345 × Ranged_PvPDamage (−51.274) |
| on a hit roll | |||
| Knockback resistance for 12 s · ignores buffs and enhancements · unresistable · stacks | +10000% | Foes | 100 × Ranged_Ones (1) |
| Fly for 10 s · unresistable · stacks | −160% | Foes | −1.6 × Ranged_Ones (1) |
40% chance · on a hit roll · main target only · tags Main Target | |||
| Activates → Blast Off | Foes | | |
| 25% chance · on a hit roll · not the main target | |||
| Activates → Blast Off | Foes | | |
PvE onlyif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · on a hit roll · tags Containment | |||
| Fire damage every 2 s for 5.2 s (2 ticks) · stacks | 1.68 | Foes | 0.055 × Ranged_InherentDamage (−30.5864) |
| Energy damage every 2 s for 5.2 s (2 ticks) · stacks | 1.68 | Foes | 0.055 × Ranged_InherentDamage (−30.5864) |
Controller_Control.Pyrotechnic_Control.Sparkling_Field
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