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Homecoming Issue 28 Page 4
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Pyrotechnic Control · Controller Primary

Sparkling Chain

Click · Level 2 · Chain · Ranged Chain AoE, Minor DoT(Fire, Energy), Foe Immobilize, Chance for Blast Off

Immobilizes a group of foes one by one in a chain formation, dealing Fire and Energy damage over time to each enemy in the chain. More resilient foes may require multiple casts to Immobilize. Sparkling Chain is slower and less damaging than Sparkling Cage, but can capture multiple targets.

This power has a chance of Blasting Off targets into the air. This chance is greater on the initial target of Sparkling Chain.

Effects

Conditional

  • 1.68Fire damageevery 2 s for 5.2 s (2 ticks) · stackson a hit rollFoes
  • 27.94 s mag 3Immobilizeon a hit rollFoes
  • 1.68Energy damageevery 2 s for 5.2 s (2 ticks) · stackson a hit rollFoes
  • 18.62 sImmobilize50% chance · on a hit rollFoes
  • 4 s mag 5Immobilizedoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s afteron a hit rollFoes
  • 1.77Fire damageevery 2 s for 5.2 s (2 ticks) · stackson a hit rollFoes
  • 1.77Energy damageevery 2 s for 5.2 s (2 ticks) · stackson a hit rollFoes
  • +10000%Knockback resistancefor 12 s · ignores buffs and enhancements · unresistable · stackson a hit rollFoes
  • −160%Flyfor 10 s · unresistable · stackson a hit rollFoes
  • Activates → Blast Off40% chance · on a hit roll · main target onlyFoes
  • Activates → Blast Off25% chance · on a hit roll · not the main targetFoes
  • 1.68Fire damageevery 2 s for 5.2 s (2 ticks) · stacksif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · on a hit rollFoes
  • 1.68Energy damageevery 2 s for 5.2 s (2 ticks) · stacksif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · on a hit rollFoes

Unenhanced · Controller · level 50

Proc chance

14.24%per activation

Effect details

EffectValueTargetFormula
Null
for 1.1 s · stacks
+100%Foes1 × Ranged_Ones (1)
on a hit roll
Null
for 2.1 s · stacks
+100%Foes1 × Ranged_Ones (1)
PvE onlyon a hit roll
Fire damage
every 2 s for 5.2 s (2 ticks) · stacks
1.68Foes0.055 × Ranged_Damage (−30.5864)
Immobilize
27.94 s mag 3Foes15 × Ranged_Immobilize (1.8625)
Energy damage
every 2 s for 5.2 s (2 ticks) · stacks
1.68Foes0.055 × Ranged_Damage (−30.5864)
PvE only50% chance · on a hit roll · tags Overpower
Immobilize
18.62 sFoes10 × Ranged_Immobilize (1.8625)
PvP onlyon a hit roll
Immobilize
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
4 s mag 5Foes1 × Ranged_PvPMez (4)
Fire damage
every 2 s for 5.2 s (2 ticks) · stacks
1.77Foes0.0345 × Ranged_PvPDamage (−51.274)
Energy damage
every 2 s for 5.2 s (2 ticks) · stacks
1.77Foes0.0345 × Ranged_PvPDamage (−51.274)
on a hit roll
Knockback resistance
for 12 s · ignores buffs and enhancements · unresistable · stacks
+10000%Foes100 × Ranged_Ones (1)
Fly
for 10 s · unresistable · stacks
−160%Foes−1.6 × Ranged_Ones (1)
40% chance · on a hit roll · main target only · tags Main Target
Activates → Blast Off
Foes
25% chance · on a hit roll · not the main target
Activates → Blast Off
Foes
PvE onlyif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · on a hit roll · tags Containment
Fire damage
every 2 s for 5.2 s (2 ticks) · stacks
1.68Foes0.055 × Ranged_InherentDamage (−30.5864)
Energy damage
every 2 s for 5.2 s (2 ticks) · stacks
1.68Foes0.055 × Ranged_InherentDamage (−30.5864)

Controller_Control.Pyrotechnic_Control.Sparkling_Field

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