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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Pyrotechnic Control · Controller Primary

Sparkling Cage

Click · Level 1 · Ranged, Moderate DoT(Fire, Energy), Foe Immobilize, Chance for Blast Off

Immobilizes your target in a ring of pyrotechnic energy, dealing Fire and Energy damage over time. More resilient foes may require multiple Sparkling Cages to Immobilize.

This power has a chance of Blasting Off targets into the air.

Effects

  • Target
  • 3.36Fire damageevery 2 s for 9.2 s (4 ticks) · stacks
  • 27.94 s mag 4Immobilize
  • 3.36Energy damageevery 2 s for 9.2 s (4 ticks) · stacks
  • 3.54Fire damageevery 2 s for 9.2 s (4 ticks) · stacks
  • 4 s mag 5Immobilizedoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
  • 3.54Energy damageevery 2 s for 9.2 s (4 ticks) · stacks
  • Target · 15 s
  • +10000%Knockback resistanceignores buffs and enhancements · unresistable · stacks
  • Target · 10 s
  • −160%Flyunresistable · stacks

Conditional

  • 18.62 sImmobilize20% chanceTarget
  • Activates → Blast Off25% chanceTarget
  • 3.36Energy damageevery 2 s for 9.2 s (4 ticks) · stacksif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossTarget
  • 3.36Fire damageevery 2 s for 9.2 s (4 ticks) · stacksif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossTarget
  • 3.54Energy damageevery 2 s for 9.2 s (4 ticks) · stacksif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossTarget
  • 3.54Fire damageevery 2 s for 9.2 s (4 ticks) · stacksif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossTarget

Unenhanced · Controller · level 50

Proc chance

30.16%per activation

Effect details

EffectValueTargetFormula
PvE only
Fire damage
every 2 s for 9.2 s (4 ticks) · stacks
3.36Target0.11 × Ranged_Damage (−30.5864)
Immobilize
27.94 s mag 4Target15 × Ranged_Immobilize (1.8625)
Energy damage
every 2 s for 9.2 s (4 ticks) · stacks
3.36Target0.11 × Ranged_Damage (−30.5864)
PvE only20% chance · tags Overpower
Immobilize
18.62 sTarget10 × Ranged_Immobilize (1.8625)
PvP only
Fire damage
every 2 s for 9.2 s (4 ticks) · stacks
3.54Target0.069 × Ranged_PvPDamage (−51.274)
Immobilize
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
4 s mag 5Target1 × Ranged_PvPMez (4)
Energy damage
every 2 s for 9.2 s (4 ticks) · stacks
3.54Target0.069 × Ranged_PvPDamage (−51.274)
Knockback resistance
for 15 s · ignores buffs and enhancements · unresistable · stacks
+10000%Target100 × Ranged_Ones (1)
Fly
for 10 s · unresistable · stacks
−160%Target−1.6 × Ranged_Ones (1)
25% chance
Activates → Blast Off
Target
PvE onlyif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · tags Containment
Energy damage
every 2 s for 9.2 s (4 ticks) · stacks
3.36Target0.11 × Ranged_InherentDamage (−30.5864)
Fire damage
every 2 s for 9.2 s (4 ticks) · stacks
3.36Target0.11 × Ranged_InherentDamage (−30.5864)
PvP onlyif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · tags Containment
Energy damage
every 2 s for 9.2 s (4 ticks) · stacks
3.54Target0.069 × Ranged_PvPDamage (−51.274)
Fire damage
every 2 s for 9.2 s (4 ticks) · stacks
3.54Target0.069 × Ranged_PvPDamage (−51.274)

Controller_Control.Pyrotechnic_Control.Sparkling_Cage

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