Pyrotechnic Control · Controller Primary
Sparkling Cage
Immobilizes your target in a ring of pyrotechnic energy, dealing Fire and Energy damage over time. More resilient foes may require multiple Sparkling Cages to Immobilize.
This power has a chance of Blasting Off targets into the air.
Effects
- Target
- 3.36Fire damageevery 2 s for 9.2 s (4 ticks) · stacks
- 27.94 s mag 4Immobilize
- 3.36Energy damageevery 2 s for 9.2 s (4 ticks) · stacks
- 3.54Fire damageevery 2 s for 9.2 s (4 ticks) · stacks
- 4 s mag 5Immobilizedoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
- 3.54Energy damageevery 2 s for 9.2 s (4 ticks) · stacks
- Target · 15 s
- +10000%Knockback resistanceignores buffs and enhancements · unresistable · stacks
- Target · 10 s
- −160%Flyunresistable · stacks
Conditional
- 18.62 sImmobilize20% chanceTarget
- Activates → Blast Off25% chanceTarget
- 3.36Energy damageevery 2 s for 9.2 s (4 ticks) · stacksif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossTarget
- 3.36Fire damageevery 2 s for 9.2 s (4 ticks) · stacksif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossTarget
- 3.54Energy damageevery 2 s for 9.2 s (4 ticks) · stacksif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossTarget
- 3.54Fire damageevery 2 s for 9.2 s (4 ticks) · stacksif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossTarget
Unenhanced · Controller · level 50
Proc chance
30.16%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Fire damage every 2 s for 9.2 s (4 ticks) · stacks | 3.36 | Target | 0.11 × Ranged_Damage (−30.5864) |
| Immobilize | 27.94 s mag 4 | Target | 15 × Ranged_Immobilize (1.8625) |
| Energy damage every 2 s for 9.2 s (4 ticks) · stacks | 3.36 | Target | 0.11 × Ranged_Damage (−30.5864) |
PvE only20% chance · tags Overpower | |||
| Immobilize | 18.62 s | Target | 10 × Ranged_Immobilize (1.8625) |
| PvP only | |||
| Fire damage every 2 s for 9.2 s (4 ticks) · stacks | 3.54 | Target | 0.069 × Ranged_PvPDamage (−51.274) |
| Immobilize doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 4 s mag 5 | Target | 1 × Ranged_PvPMez (4) |
| Energy damage every 2 s for 9.2 s (4 ticks) · stacks | 3.54 | Target | 0.069 × Ranged_PvPDamage (−51.274) |
| Knockback resistance for 15 s · ignores buffs and enhancements · unresistable · stacks | +10000% | Target | 100 × Ranged_Ones (1) |
| Fly for 10 s · unresistable · stacks | −160% | Target | −1.6 × Ranged_Ones (1) |
| 25% chance | |||
| Activates → Blast Off | Target | | |
PvE onlyif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · tags Containment | |||
| Energy damage every 2 s for 9.2 s (4 ticks) · stacks | 3.36 | Target | 0.11 × Ranged_InherentDamage (−30.5864) |
| Fire damage every 2 s for 9.2 s (4 ticks) · stacks | 3.36 | Target | 0.11 × Ranged_InherentDamage (−30.5864) |
PvP onlyif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · tags Containment | |||
| Energy damage every 2 s for 9.2 s (4 ticks) · stacks | 3.54 | Target | 0.069 × Ranged_PvPDamage (−51.274) |
| Fire damage every 2 s for 9.2 s (4 ticks) · stacks | 3.54 | Target | 0.069 × Ranged_PvPDamage (−51.274) |
Controller_Control.Pyrotechnic_Control.Sparkling_Cage
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