Pyrotechnic Control · Controller Primary
Brilliant Barrage
With a single gesture, you conjure pyrotechnic missiles to assault two locations at once. First, select a target for the first missile and then a location for the second.
Enemies near the target you have selected will be bombarded with miniature missiles and Stunned. Meanwhile, enemies near the location you have selected on the ground will be hit by a shrill noisemaking rocket and become Terrified.
Effects
- Self
- Activates → Brilliant Barrageon activation
Conditional
- 14.9 s mag 3Disorientif the target's health is above 0Affected
- 4.97Fire damageif the target's health is above 0Affected
- 4.97Energy damageif the target's health is above 0Affected
- 4.97Fire damageif the target's health is above 0, and the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossAffected
- 4.97Energy damageif the target's health is above 0, and the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossAffected
- 13.97 sDisorient20% chance · if the target's health is above 0Affected
- 4 s mag 4Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s afterif the target's health is above 0Affected
- 5.22Fire damageif the target's health is above 0Affected
- 5.22Energy damageif the target's health is above 0Affected
- 5.22Fire damageif the target's health is above 0, and the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossAffected
- 5.22Energy damageif the target's health is above 0, and the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossAffected
Unenhanced · Controller · level 50
Proc chance
90%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
on activation · tags GlitzBurst | |||
| Activates → Brilliant Barrage | Self | | |
| if the target's health is above 0 | |||
| Null | 1 s | Affected | 1 × Ranged_Ones (1) |
| PvE onlyif the target's health is above 0 | |||
| Disorient | 14.9 s mag 3 | Affected | 8 × Ranged_Stun (1.8625) |
| Fire damage | 4.97 | Affected | 0.1625 × Melee_Damage (−30.5864) |
| Energy damage | 4.97 | Affected | 0.1625 × Melee_Damage (−30.5864) |
PvE onlyif the target's health is above 0, and the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · tags Containment | |||
| Fire damage | 4.97 | Affected | 0.1625 × Melee_InherentDamage (−30.5864) |
| Energy damage | 4.97 | Affected | 0.1625 × Melee_InherentDamage (−30.5864) |
PvE only20% chance · if the target's health is above 0 · tags Overpower | |||
| Disorient | 13.97 s | Affected | 7.5 × Ranged_Stun (1.8625) |
| PvP onlyif the target's health is above 0 | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 4 s mag 4 | Affected | 1 × Ranged_PvPMez (4) |
| Fire damage | 5.22 | Affected | 0.1019 × Melee_PvPDamage (−51.274) |
| Energy damage | 5.22 | Affected | 0.1019 × Melee_PvPDamage (−51.274) |
PvP onlyif the target's health is above 0, and the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · tags Containment | |||
| Fire damage | 5.22 | Affected | 0.1019 × Melee_PvPDamage (−51.274) |
| Energy damage | 5.22 | Affected | 0.1019 × Melee_PvPDamage (−51.274) |
Controller_Control.Pyrotechnic_Control.Glitz
Raw data
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