Archetype
Mastermind
As a Mastermind, you excel at using others to do your dirty work. Perhaps you build killer robots, command deadly Ninja, order hardened soldiers, or summon the undead to do your bidding. Whatever your choice, you have an army of minions at your beck and call. You can summon them when needed, order them to work your will, and even use your own powers to enhance them or weaken your foes. The Mastermind is a difficult class to play, often demanding constant attention to control your minions and stave off the retribution of your enemies.
- Hit points
- 803.17
- Hit point cap
- 1606.35
- Resistance cap
- 75%
- Damage cap
- 500%
- ToHit cap
- 200.35%
- Recharge cap
- 500%
Level 50 · Modifier tables
Primary · Mastermind Primary
Secondary · Mastermind Secondary
Epic and patron pools · all
Dark MasteryYou have Mastery over Darkness to control and blast your foes.Electricity MasteryYou have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense.Energy MasteryYou have Mastery over Energy and Force to protect yourself and defeat your foes.Fire MasteryYou have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense.Ice MasteryYou have Mastery over Ice and Cold to control your foes and to add some much needed armor and defense.Leviathan MasteryCaptain Mako has granted you access to the power of the Leviathan. The Leviathan is an ancient gargantuan entiMace MasteryBlack Scorpion has granted you access to the advanced technology of the Nullifier Mace. The signature weapon oMu MasteryScirocco has taught you the ancient powers of the Mu. In their eternal struggle against the Oranbega, the Mu hSoul MasteryGhost Widow has granted you access to the power of darkness and souls. She has shown you how to use the souls