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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
Game data
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Mastermind Secondary

Traps

Traps are devices and gadgets you construct to cripple your foes. By using them strategically, you can gain a great tactical advantage. Traps include ambush devises, as well as gadgets that can be constructed to aid you and your allies.

Also: Controller Secondary, Corruptor Secondary, Defender Primary

1
Debilitating Web Grenade
Click · Ranged, Target Immobilize, -Recharge, -Fly
10 s
7.8
1.37 s / 1.58470 ft—
1
Shrapnel Grenade
Click · Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed
45 s
7.8
1.37 s / 1.58470 ft—
4
Triage Beacon
Click · Place Beacon: PBAoE +Regen
120 s
13
1.47 s / 1.716Self—
10
Acid Mortar
Click · Place Trap: Ranged (AoE), Minor DoT(Toxic), Foe -Res(All), -DEF
90 s
13
1.47 s / 1.716Self—
16
Force Field Generator
Click · Place Drone: PBAoE, Team +DEF, +Res(Hold, Immobilize, Disorient)
15 s
13
1 s / 1.18820 ft—
20
Poison Trap
Click · Place Trap: PBAoE Foe Choke, Vomit, -Regen, -Recharge
90 s
13
1.47 s / 1.716Self—
24
Seeker Drones
Click · Summon Seekers: Ranged Disorient, -DMG, -To Hit, -Perception, Low DMG(Energy)
60 s
15.6
1 s / 1.18860 ft—
28
Trip Mine
Click · Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback
30 s
13
2.77 s / 2.904Self—
30
Detonator
Click · Sacrifice Henchman, PBAoE, Extreme DMG(Lethal/Fire), Foe Knockback
300 s
16.31
2.03 s / 2.244100 ft30 ft

Mastermind, level 50, PvE, unenhanced.