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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
Game data
bin.pigg SHA-256
ae5752be81
Powers
23,001
Power sets
4,888
Enemies
9,055
Enhancement sets
227

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Mastermind Secondary

Force Field

The Force Field powers give you the ability to create shells of energy that protect yourself and your allies from various forms of damage and harm. Force Fields do not reduce damage, but reduce your allies chance of getting hit in the first place.

Also: Controller Secondary, Corruptor Secondary, Defender Primary

Endurance drain

End / sec
0.98
Resistance · cap 75%Defense
Smashing
36%
60.8%
Lethal
36%
60.8%
Fire
36%
60.8%
Cold
36%
60.8%
Energy
36%
60.8%
Negative
36%
60.8%
Psionic
36%
60.8%
Toxic
36%
60.8%
Melee
60.8%
Ranged
60.8%
AoE
60.8%
StatusProtectionResistance
Hold——
Immobilize——
Disorient——
Sleep——
Knockback——
Knockup——
Repel——
Fear——
Confuse——
Teleport—
100%

Mastermind, level 50, PvE, unenhanced. Excludes conditional effects.

1
Repulsion Bolt
Click · Ranged, DMG(Smash), Foe Knockback
30.59
23.17
6 s
5.2
1.1 s / 1.3280 ft—
1
Deflection Shield
Click · Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)
——
2 s
7.8
2.07 s / 2.24480 ft30 ft · 255
4
Insulation Shield
Click · Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)
——
2 s
7.8
2.07 s / 2.24480 ft30 ft · 255
10
Detention Field
Click · Ranged, Foe Capture (Special) or Ally (DEF, RES)
——
60 s
10.4
2.07 s / 2.24480 ft—
16
Personal Force Field
Toggle: Self +Def, Res, +Max END
——
120 s
0.13
2.03 s / 2.244Self—
20
Dispersion Bubble
Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)
——
15 s
0.8
1.07 s / 1.32Self25 ft · 255
24
Repulsion Field
Toggle: PBAoE Knockback
——
10 s
0.08
2.03 s / 2.244Self25 ft · 16
28
Force Bomb
Click · Ranged (Targeted AoE), DMG(Smash), Foe Knockdown, Disorient
27.53
14.9
24 s
16.9
1.67 s / 1.84870 ft12 ft · 16
30
Damping Bubble
Click · Location (PBAoE), Team Absorb, +Res(Multiple), Foe Special, -Defense, -Perception, -Regen, -Speed, -ToHit
——
90 s
5.2
1.07 s / 1.32Self—

Mastermind, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.