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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
Game data
bin.pigg SHA-256
ae5752be81
Powers
23,001
Power sets
4,888
Enemies
9,055
Enhancement sets
227

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Mastermind Primary

Thugs

Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isle are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their Lieutenants possess good Leadership skills to harden all your Henchmen.

1
Pistols
Click · Ranged, DMG(Lethal)
30.59
21.07
4 s
5.2
1.2 s / 1.45280 ft—
1
Call Thugs
Click · Summon Punks
——
5 s
5.46
1.67 s / 1.84860 ft—
2
Dual Wield
Click · Ranged, DMG(Lethal), Foe Knockback
20.19
13.9
6 s
6.86
1.2 s / 1.45280 ft—
6
Equip Thugs
Click · Ranged, Equip Thug Henchman
——
0.5 s
11.38
1.3 s / 1.45250 ft30 ft · 16
8
Empty Clips
Click · Ranged (Cone), Knockback
16.11
8.13
8 s
8.53
1.83 s / 1.9840 ft40 ft 30° · 10
12
Call Enforcer
Click · Summon Enforcer
——
10 s
9.62
1.67 s / 1.84860 ft—
18
Gang War
Click · Summon Posse
——
300 s
13
1.67 s / 1.84860 ft—
22
Call Bruiser
Click · Summon Bruiser
——
15 s
13.18
1.67 s / 1.84860 ft—
26
Upgrade Equipment
Click · Ranged, Upgrade Thug Henchman
——
0.5 s
11.38
1.67 s / 1.84830 ft30 ft · 16

Mastermind, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.