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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Savage Melee · Tanker Secondary

Hemorrhage

Click · Level 28 · Melee, DMG(Lethal), Foe Special DoT (Lethal), -Blood Frenzy

You viciously tear at your foe causing a light amount of lethal damage. Additionally, the target will suffer from lethal damage over time. Hemorrhage consumes all stacks of Blood Frenzy. This power's damage over time effect will scale with the number of stacks of Blood Frenzy. Using this power with 5 stacks of Blood Frenzy causes you to become Exhausted for a short time, but the duration of Hemorrhage's damage over time effect is increased. While exhausted you cannot gain Blood Frenzy.

Effects

  • Target
  • 40.15Lethal damage
  • 54.96Lethal damage
  • Self
  • Removes → Blood Frenzyignores buffs and enhancements · unresistable

Conditional

  • 18.12Lethal damageafter 1 s · every 1 s for 5.1 s (5 ticks) · base value; the game scales it with an expression · stacksif you have more than 4 of the Savage Melee Blood Frenzy Stalker powerTarget
  • 17.22Lethal damageafter 1 s · every 1 s for 4.1 s (4 ticks) · base value; the game scales it with an expression · stacksif you have fewer than 5 of the Savage Melee Blood Frenzy Stalker powerTarget
  • 8.09Lethal damageafter 1 s · every 1 s for 5.1 s (5 ticks) · base value; the game scales it with an expression · stacksif you have more than 4 of the Savage Melee Blood Frenzy Stalker powerTarget
  • 7.69Lethal damageafter 1 s · every 1 s for 4.1 s (4 ticks) · base value; the game scales it with an expression · stacksif you have fewer than 5 of the Savage Melee Blood Frenzy Stalker powerTarget
  • Grants → Exhaustedignores buffs and enhancements · unresistableif you don't have the Savage Melee Exhausted power and you have more than 4 of the Savage Melee Blood Frenzy Stalker powerSelf
  • 18.54Fire damagewith Fiery EmbraceTarget
  • 8.65Fire damageafter 1 s · every 1 s for 4.1 s (4 ticks) · stackswith Fiery EmbraceTarget

Unenhanced · Tanker · level 50

Proc chance

90%per activation

Effect details

EffectValueTargetFormula
PvE only
Lethal damage
40.15Target0.76 × Melee_Damage (−52.8311)
PvE onlyif you have more than 4 of the Savage Melee Blood Frenzy Stalker power
Lethal damage
after 1 s · every 1 s for 5.1 s (5 ticks) · base value; the game scales it with an expression · stacks
18.12Target0.343 × Melee_Damage (−52.8311)
PvE onlyif you have fewer than 5 of the Savage Melee Blood Frenzy Stalker power
Lethal damage
after 1 s · every 1 s for 4.1 s (4 ticks) · base value; the game scales it with an expression · stacks
17.22Target0.326 × Melee_Damage (−52.8311)
PvP only
Lethal damage
54.96Target0.9747 × Melee_PvPDamage (−56.3902)
PvP onlyif you have more than 4 of the Savage Melee Blood Frenzy Stalker power
Lethal damage
after 1 s · every 1 s for 5.1 s (5 ticks) · base value; the game scales it with an expression · stacks
8.09Target0.1435 × Melee_PvPDamage (−56.3902)
PvP onlyif you have fewer than 5 of the Savage Melee Blood Frenzy Stalker power
Lethal damage
after 1 s · every 1 s for 4.1 s (4 ticks) · base value; the game scales it with an expression · stacks
7.69Target0.1364 × Melee_PvPDamage (−56.3902)
Removes → Blood Frenzy
ignores buffs and enhancements · unresistable
Self
if you don't have the Savage Melee Exhausted power and you have more than 4 of the Savage Melee Blood Frenzy Stalker power
Grants → Exhausted
ignores buffs and enhancements · unresistable
Self
chance 0% (switched on by another power) · tags FieryEmbrace
Fire damage
18.54Target0.351 × Melee_Damage (−52.8311)
Fire damage
after 1 s · every 1 s for 4.1 s (4 ticks) · stacks
8.65Target0.1638 × Melee_Damage (−52.8311)

Tanker_Melee.Savage_Melee.Hemorrhage

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