Energy Melee · Tanker Secondary
Taunt
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Effects
- Foes
- 41 s mag 4Taunt
- Foes · 20 s
- −100%Rangeignores buffs and enhancements · stacks
Conditional
- 4 s mag 4Tauntdoesn't start within 15 s of being tauntedon a hit rollFoes
- −75%Rangefor 4 s · doesn't start within 15 s of being taunted · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces iton a hit rollFoes
Unenhanced · Tanker · level 50
Proc chance
25.33%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Taunt | 41 s mag 4 | Foes | 20 × Melee_Taunt (2.05) |
| Range for 20 s · ignores buffs and enhancements · stacks | −100% | Foes | −1 × Melee_Ones (1) |
| PvP onlyon a hit roll | |||
| Taunt doesn't start within 15 s of being taunted | 4 s mag 4 | Foes | 1.95 × Melee_Taunt (2.05) |
| Range for 4 s · doesn't start within 15 s of being taunted · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −75% | Foes | −0.75 × Melee_Ones (1) |
Tanker_Melee.Energy_Melee.Taunt
Enemies 2
- Longbow Warden Archvillain · L1–50 · Event
- Mark IV Boss · L30–55 · Mission Heroes
Raw data
Loading…