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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Stalker Primary

Savage Melee

Tear at your foes with deadly animalistic attacks that primarily inflict Lethal damage and cause additional damage over time. Savage Strike, Maiming Slash, Shred, Assassin's Frenzy and Savage Leap all grant stacks of Blood Frenzy. Each stack of this buff grants a small recharge buff and endurance cost discount. You may have up to 5 stacks of Blood Frenzy active at a time. Blood Frenzy can be maintained, or it can be consumed to empower Rending Flurry, and Hemorrhage. Using one of these consumers while you have 5 stacks of Blood Frenzy offers an additional benefit to these powers, but will also leave you Exhausted for a short time. While Exhausted you cannot build Blood Frenzy.

Also: Brute Primary, Scrapper Primary, Tanker Secondary

1
Savage Strike
Click · Melee, DMG(Lethal), Foe DoT (Lethal), Self +1 Blood Frenzy
38.27
36.25
2.5 s
3.95
0.8 s / 1.0567 ft—
1
Maiming Slash
Click · Melee, DMG(Lethal), DoT (Lethal), Foe -Speed), Self +1 Blood Frenzy
90.66
68.68
5 s
6.03
1.17 s / 1.327 ft—
2
Shred
Click · Melee (Cone), DMG(Lethal), Foe DoT (Lethal), -Def(All), Self +1 Blood Frenzy
84.79
35.69
7.5 s
8.11
2.17 s / 2.3767 ft7 ft 80° · 5
6
Assassin's Frenzy
Click · Melee, DMG(Lethal)), Self +1 Blood Frenzy
——
15 s
14.35
3 s / 3.1687 ft—
8
Build Up
Click · Self +DMG, +To Hit
——
90 s
5.2
1.17 s / 1.32Self—
12
Placate
Click · Ranged, Foe Placate, Self Stealth/Hide
——
60 s
—0.8 s / 1.05660 ft15 ft · 5
18
Rending Flurry
Click · PBAoE, DMG(Lethal), Foe DoT (Lethal), -Blood Frenzy
77.62
32.67
14 s
13.52
2.17 s / 2.376Self8 ft · 10
22
Hemorrhage
Click · Melee, DMG(Lethal), Foe Special DoT (Lethal), -Blood Frenzy
42.26
18.83
14 s
13.52
2 s / 2.2447 ft—
26
Savage Leap
Click · PBAoE, DMG(Lethal), Foe DoT (Lethal), 1 to 3 Blood Frenzy, Self Teleport
——
40 s
17.58
1.17 s / 1.3270 ft—

Stalker, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.