Savage Melee
Tear at your foes with deadly animalistic attacks that primarily inflict Lethal damage and cause additional damage over time. Savage Strike, Maiming Slash, Shred, Vicious Slash and Savage Leap all grant stacks of Blood Frenzy. Each stack of this buff grants a small recharge buff and endurance cost discount. You may have up to 5 stacks of Blood Frenzy active at a time. Blood Frenzy can be maintained, or it can be consumed to empower Rending Flurry, Blood Frenzy and Hemorrhage. Using one of these consumers while you have 5 stacks of Blood Frenzy offers an additional benefit to these powers, but will also leave you Exhausted for a short time. While Exhausted you cannot build Blood Frenzy.
| 1 | Savage Strike Click · Melee, DMG(Lethal), Foe DoT (Lethal), Self +1 Blood Frenzy | 28.71 | 27.18 | 2.5 s | 3.95 | 0.8 s / 1.056 | 7 ft | — |
| 1 | Maiming Slash Click · Melee, DMG(Lethal), DoT (Lethal), Foe -Speed, Self +1 Blood Frenzy | 68 | 51.51 | 5 s | 6.03 | 1.17 s / 1.32 | 7 ft | — |
| 2 | Shred Click · Melee (Cone), Foe DoT (Lethal), -Def(All), Self +1 Blood Frenzy | 63.6 | 26.77 | 7.5 s | 8.11 | 2.17 s / 2.376 | 7 ft | 7 ft 80° · 5 |
| 6 | Blood Thirst Click · Self +DMG, +To Hit, +Special, +5 Blood Frenzy | — | — | 90 s | 7.8 | 2 s / 2.244 | Self | — |
| 8 | Vicious Slash Click · Melee, DMG(Lethal), Foe DoT (Lethal), Knockdown, Self +2 Blood Frenzy | 105.48 | 57.08 | 9 s | 9.36 | 1.67 s / 1.848 | 7 ft | — |
| 12 | Taunt Click · Ranged (Targeted AoE), Foe Taunt | — | — | 10 s | — | 1.67 s / 1.848 | 70 ft | 15 ft · 5 |
| 18 | Rending Flurry Click · PBAoE, DMG(Lethal), Foe DoT (Lethal), -Blood Frenzy | 58.21 | 24.5 | 14 s | 13.52 | 2.17 s / 2.376 | Self | 8 ft · 10 |
| 22 | Hemorrhage Click · Melee, DMG(Lethal), Foe Special DoT (Lethal), -Blood Frenzy | 31.7 | 14.13 | 14 s | 13.52 | 2 s / 2.244 | 7 ft | — |
| 26 | Savage Leap Click · PBAoE, DMG(Lethal), Foe DoT (Lethal), Self 1 to 3 Blood Frenzy, Teleport | — | — | 40 s | 17.58 | 1.17 s / 1.32 | 70 ft | — |
Brute, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.