Radiation Melee · Stalker Primary
Atom Smasher
You charge up a dangerously unstable amount of radioactive energy into a single fist before driving it into the ground and causing a small explosion. Foes caught in the blast will suffer High Energy and Toxic damage and have their defense reduced. Enemies also have a moderate chance to be disoriented for a short time. Affected enemies have a small chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radiation Melee powers cause a small burst of damage to foes near the target.
Effects
- Foes
- 21.55Energy damage
- 64.65Toxic damage
- 18.78Energy damage
- 56.35Toxic damage
- Foes · 10 s
- −9%Defense (All)stacks
- Self
- Grants → Assassin's Focusignores buffs and enhancements · unresistable
Conditional
- 86.2Energy damagecritical hit · 50% chance · if your build-up meter is above 0Foes
- 86.2Energy damagecritical hit · 7% chance · if your build-up meter is below 90%Foes
- 7.15 s mag 2Disorient25% chanceFoes
- 75.13Energy damagecritical hit · 50% chance · if your build-up meter is above 0Foes
- 75.13Energy damage20% chance · if your build-up meter is below 90%, and the target is held or asleepFoes
- 2 s mag 2Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after25% chanceFoes
- Grants → Contaminatedignores buffs and enhancements · unresistable35% chanceFoes
Unenhanced · Stalker · level 50
Proc chance
68.44%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Energy damage | 21.55 | Foes | 0.3875 × Melee_Damage (−55.6117) |
| Toxic damage | 64.65 | Foes | 1.1625 × Melee_Damage (−55.6117) |
PvE only50% chance · if your build-up meter is above 0 · tags StealthCrit | |||
| Energy damage | 86.2 | Foes | 1.55 × Melee_InherentDamage (−55.6117) |
PvE only7% chance · if your build-up meter is below 90% · tags ASTeamCrit | |||
| Energy damage | 86.2 | Foes | 1.55 × Melee_InherentDamage (−55.6117) |
| PvE only25% chance | |||
| Disorient | 7.15 s mag 2 | Foes | 6 × Melee_Immobilize (1.192) |
| PvP only | |||
| Energy damage | 18.78 | Foes | 0.3331 × Melee_PvPDamage (−56.3902) |
| Toxic damage | 56.35 | Foes | 0.9993 × Melee_PvPDamage (−56.3902) |
PvP only50% chance · if your build-up meter is above 0 · tags StealthCrit | |||
| Energy damage | 75.13 | Foes | 1.3324 × Melee_PvPDamage (−56.3902) |
| PvP only20% chance · if your build-up meter is below 90%, and the target is held or asleep | |||
| Energy damage | 75.13 | Foes | 1.3324 × Melee_PvPDamage (−56.3902) |
| PvP only25% chance | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 2 | Foes | 1 × Melee_PvPMez (2) |
| Defense (All) for 10 s · stacks | −9% | Foes | 1.2 × Melee_Debuff_Def (−0.075) |
| Grants → Assassin's Focus ignores buffs and enhancements · unresistable | Self | | |
35% chance · tags Contaminated | |||
| Grants → Contaminated ignores buffs and enhancements · unresistable | Foes | | |
Stalker_Melee.Radiation_Melee.Atom_Smasher
Raw data
Loading…