Kinetic Melee · Stalker Primary
Concentrated Strike
Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, its recharge time is very long.
Effects
- Target
- 33.37Energy damageafter 0.2 s · every 1.1 s for 2 s (1 ticks) · stacks
- 75.63Energy damage
- 55.61Smashing damage
- 11.92 s mag 3Disorient
- 29.16Energy damageafter 0.2 s · every 1.1 s for 2 s (1 ticks) · stacks
- 66.11Energy damage
- 48.63Smashing damage
- 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
- Target · 12 s
- −5.25%Damage dealt (All)ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
- Self
- Grants → Assassin's Focusignores buffs and enhancements · unresistable
Conditional
- 65.99Energy damageafter 0.2 s · every 1.1 s for 3 s (2 ticks) · stackscritical hit · if your build-up meter is above 0Target
- 65.99Energy damageafter 0.2 s · every 1.1 s for 3 s (2 ticks) · stackscritical hit · 7% chance · if your build-up meter is below 90%Target
- 57.69Energy damageafter 0.2 s · every 1.1 s for 3 s (2 ticks) · stackscritical hit · if your build-up meter is above 0Target
- 57.69Energy damageafter 0.2 s · every 1.1 s for 3 s (2 ticks) · stacks20% chance · if your build-up meter is below 90%, and the target is held or asleepTarget
Unenhanced · Stalker · level 50
Proc chance
90%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Energy damage after 0.2 s · every 1.1 s for 2 s (1 ticks) · stacks | 33.37 | Target | 0.6 × Melee_Damage (−55.6117) |
| Energy damage | 75.63 | Target | 1.36 × Melee_Damage (−55.6117) |
| Smashing damage | 55.61 | Target | 1 × Melee_Damage (−55.6117) |
| Disorient | 11.92 s mag 3 | Target | 10 × Melee_Immobilize (1.192) |
PvE onlyif your build-up meter is above 0 · tags StealthCrit | |||
| Energy damage after 0.2 s · every 1.1 s for 3 s (2 ticks) · stacks | 65.99 | Target | 1.1867 × Melee_InherentDamage (−55.6117) |
PvE only7% chance · if your build-up meter is below 90% · tags ASTeamCrit | |||
| Energy damage after 0.2 s · every 1.1 s for 3 s (2 ticks) · stacks | 65.99 | Target | 1.1867 × Melee_InherentDamage (−55.6117) |
| PvP only | |||
| Energy damage after 0.2 s · every 1.1 s for 2 s (1 ticks) · stacks | 29.16 | Target | 0.5171 × Melee_PvPDamage (−56.3902) |
| Energy damage | 66.11 | Target | 1.1724 × Melee_PvPDamage (−56.3902) |
| Smashing damage | 48.63 | Target | 0.8624 × Melee_PvPDamage (−56.3902) |
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Target | 1 × Melee_PvPMez (2) |
PvP onlyif your build-up meter is above 0 · tags StealthCrit | |||
| Energy damage after 0.2 s · every 1.1 s for 3 s (2 ticks) · stacks | 57.69 | Target | 1.023 × Melee_PvPDamage (−56.3902) |
| PvP only20% chance · if your build-up meter is below 90%, and the target is held or asleep | |||
| Energy damage after 0.2 s · every 1.1 s for 3 s (2 ticks) · stacks | 57.69 | Target | 1.023 × Melee_PvPDamage (−56.3902) |
| Damage dealt (All) for 12 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −5.25% | Target | 0.7 × Melee_Debuff_Dam (−0.075) |
| Grants → Assassin's Focus ignores buffs and enhancements · unresistable | Self | | |
Stalker_Melee.Kinetic_Attack.Total_Focus
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