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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Kinetic Melee · Stalker Primary

Concentrated Strike

Click · Level 26 · Melee, DMG(Energy/Smash), Foe Disorient, +Special

Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, its recharge time is very long.

Effects

  • Target
  • 33.37Energy damageafter 0.2 s · every 1.1 s for 2 s (1 ticks) · stacks
  • 75.63Energy damage
  • 55.61Smashing damage
  • 11.92 s mag 3Disorient
  • 29.16Energy damageafter 0.2 s · every 1.1 s for 2 s (1 ticks) · stacks
  • 66.11Energy damage
  • 48.63Smashing damage
  • 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
  • Target · 12 s
  • −5.25%Damage dealt (All)ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
  • Self
  • Grants → Assassin's Focusignores buffs and enhancements · unresistable

Conditional

  • 65.99Energy damageafter 0.2 s · every 1.1 s for 3 s (2 ticks) · stackscritical hit · if your build-up meter is above 0Target
  • 65.99Energy damageafter 0.2 s · every 1.1 s for 3 s (2 ticks) · stackscritical hit · 7% chance · if your build-up meter is below 90%Target
  • 57.69Energy damageafter 0.2 s · every 1.1 s for 3 s (2 ticks) · stackscritical hit · if your build-up meter is above 0Target
  • 57.69Energy damageafter 0.2 s · every 1.1 s for 3 s (2 ticks) · stacks20% chance · if your build-up meter is below 90%, and the target is held or asleepTarget

Unenhanced · Stalker · level 50

Proc chance

90%per activation

Effect details

EffectValueTargetFormula
PvE only
Energy damage
after 0.2 s · every 1.1 s for 2 s (1 ticks) · stacks
33.37Target0.6 × Melee_Damage (−55.6117)
Energy damage
75.63Target1.36 × Melee_Damage (−55.6117)
Smashing damage
55.61Target1 × Melee_Damage (−55.6117)
Disorient
11.92 s mag 3Target10 × Melee_Immobilize (1.192)
PvE onlyif your build-up meter is above 0 · tags StealthCrit
Energy damage
after 0.2 s · every 1.1 s for 3 s (2 ticks) · stacks
65.99Target1.1867 × Melee_InherentDamage (−55.6117)
PvE only7% chance · if your build-up meter is below 90% · tags ASTeamCrit
Energy damage
after 0.2 s · every 1.1 s for 3 s (2 ticks) · stacks
65.99Target1.1867 × Melee_InherentDamage (−55.6117)
PvP only
Energy damage
after 0.2 s · every 1.1 s for 2 s (1 ticks) · stacks
29.16Target0.5171 × Melee_PvPDamage (−56.3902)
Energy damage
66.11Target1.1724 × Melee_PvPDamage (−56.3902)
Smashing damage
48.63Target0.8624 × Melee_PvPDamage (−56.3902)
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 3Target1 × Melee_PvPMez (2)
PvP onlyif your build-up meter is above 0 · tags StealthCrit
Energy damage
after 0.2 s · every 1.1 s for 3 s (2 ticks) · stacks
57.69Target1.023 × Melee_PvPDamage (−56.3902)
PvP only20% chance · if your build-up meter is below 90%, and the target is held or asleep
Energy damage
after 0.2 s · every 1.1 s for 3 s (2 ticks) · stacks
57.69Target1.023 × Melee_PvPDamage (−56.3902)
Damage dealt (All)
for 12 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−5.25%Target0.7 × Melee_Debuff_Dam (−0.075)
Grants → Assassin's Focus
ignores buffs and enhancements · unresistable
Self

Stalker_Melee.Kinetic_Attack.Total_Focus

Raw data

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