Kick
You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to knock opponents down.
If you have also trained Boxing, this power's damage is increased by 15% and your chance to knockdown increases.
If you have also trained Cross Punch, this power's damage is increased by 15% and will fatigue the target, draining some endurance and lowering recovery slightly.
The synergy with Boxing and Cross Punch stacks.
Damage: Light.
Recharge: Very Fast.
Effects
- Target
- 46.71Smashing damagebase value; the game scales it with an expression
- 123.19Smashing damagebase value; the game scales it with an expression
Conditional
- 46.71Smashing damagebase value; the game scales it with an expression5% chance · if you're a ScrapperTarget
- 46.71Smashing damagebase value; the game scales it with an expression20% chance · if the target is held or asleep, you're a Stalker, and your build-up meter is below 90%Target
- 46.71Smashing damagebase value; the game scales it with an expressionif you're a Stalker and your build-up meter is above 0Target
- 46.71Smashing damagebase value; the game scales it with an expressionif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) and you're a CorruptorTarget
- 46.71Smashing damagebase value; the game scales it with an expressionif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss, and you're a ControllerTarget
- 123.19Smashing damagebase value; the game scales it with an expression5% chance · if you're a ScrapperTarget
- 61.6Smashing damagebase value; the game scales it with an expressionif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 s, and you're a ControllerTarget
- 123.19Smashing damagebase value; the game scales it with an expression20% chance · if the target is held or asleep, you're a Stalker, and your build-up meter is below 90%Target
- 123.19Smashing damagebase value; the game scales it with an expressionif you're a Stalker and your build-up meter is above 0Target
- 123.19Smashing damagebase value; the game scales it with an expressionif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) and you're a CorruptorTarget
- mag 0.67Knockback15% chance · if you don't have the Boxing powerTarget
- mag 0.67Knockbackdoesn't start within 10 s of being knocked back or up15% chance · if you don't have the Boxing powerTarget
- mag 0.67Knockback40% chance · if you have the Boxing powerTarget
- mag 0.67Knockbackdoesn't start within 10 s of being knocked back or up40% chance · if you have the Boxing powerTarget
- −3%Enduranceignores buffs and enhancementsif you have the Cross Punch powerTarget
- −5%Recoveryfor 4 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itif you have the Cross Punch powerTarget
Unenhanced · Blaster · level 50
Proc chance
28.18%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Smashing damage base value; the game scales it with an expression | 46.71 | Target | 0.84 × Melee_Damage (−55.6117) |
| PvP only | |||
| Smashing damage base value; the game scales it with an expression | 123.19 | Target | 1.801 × Melee_PvPDamage (−68.4023) |
PvE only5% chance · if you're a Scrapper · tags Scrapper | |||
| Smashing damage base value; the game scales it with an expression | 46.71 | Target | 0.84 × Melee_InherentDamage (−55.6117) |
PvE only20% chance · if the target is held or asleep, you're a Stalker, and your build-up meter is below 90% · tags Stalker | |||
| Smashing damage base value; the game scales it with an expression | 46.71 | Target | 0.84 × Melee_InherentDamage (−55.6117) |
PvE onlyif you're a Stalker and your build-up meter is above 0 · tags Stalker | |||
| Smashing damage base value; the game scales it with an expression | 46.71 | Target | 0.84 × Melee_InherentDamage (−55.6117) |
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) and you're a Corruptor · tags Corruptor | |||
| Smashing damage base value; the game scales it with an expression | 46.71 | Target | 0.84 × Melee_InherentDamage (−55.6117) |
PvE onlyif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss, and you're a Controller · tags Containment, Controller | |||
| Smashing damage base value; the game scales it with an expression | 46.71 | Target | 0.84 × Melee_InherentDamage (−55.6117) |
PvP only5% chance · if you're a Scrapper · tags Scrapper | |||
| Smashing damage base value; the game scales it with an expression | 123.19 | Target | 1.801 × Melee_PvPDamage (−68.4023) |
PvP onlyif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 s, and you're a Controller · tags Containment, Controller | |||
| Smashing damage base value; the game scales it with an expression | 61.6 | Target | 0.9005 × Melee_PvPDamage (−68.4023) |
PvP only20% chance · if the target is held or asleep, you're a Stalker, and your build-up meter is below 90% · tags Stalker | |||
| Smashing damage base value; the game scales it with an expression | 123.19 | Target | 1.801 × Melee_PvPDamage (−68.4023) |
PvP onlyif you're a Stalker and your build-up meter is above 0 · tags Stalker | |||
| Smashing damage base value; the game scales it with an expression | 123.19 | Target | 1.801 × Melee_PvPDamage (−68.4023) |
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) and you're a Corruptor · tags Corruptor | |||
| Smashing damage base value; the game scales it with an expression | 123.19 | Target | 1.801 × Melee_PvPDamage (−68.4023) |
PvE only15% chance · if you don't have the Boxing power · tags SynergyKD | |||
| Knockback | mag 0.67 | Target | 0.67 × Melee_Ones (1) |
PvP only15% chance · if you don't have the Boxing power · tags SynergyKD | |||
| Knockback doesn't start within 10 s of being knocked back or up | mag 0.67 | Target | 0.67 × Melee_Ones (1) |
PvE only40% chance · if you have the Boxing power · tags SynergyKD | |||
| Knockback | mag 0.67 | Target | 0.67 × Melee_Ones (1) |
PvP only40% chance · if you have the Boxing power · tags SynergyKD | |||
| Knockback doesn't start within 10 s of being knocked back or up | mag 0.67 | Target | 0.67 × Melee_Ones (1) |
if you have the Cross Punch power · tags SynergyFatigue | |||
| Endurance ignores buffs and enhancements | −3% | Target | −0.03 × Melee_Ones (1) |
| Recovery for 4 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −5% | Target | −0.05 × Melee_Ones (1) |
Pool.Fighting.Kick
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