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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
Game data
bin.pigg SHA-256
ae5752be81
Powers
23,001
Power sets
4,888
Enemies
9,055
Enhancement sets
227

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@Charler
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Power Pools

Fighting

These powers are excellent for those who are looking for a few low cost powers to defend themselves. The combat powers Boxing, Kick and Cross Punch synergize with each other, such that ownership of each power will provide bonuses to the other two. Additionally, Fighting synergizes with the Brawl power, which will gain benefits for each of the combat powers owned from this set.

Endurance drain

End / sec
0.65

Other

Recharge
—
ToHit
—
Resistance · cap 75%Defense
Smashing
10.5%
3.5%
Lethal
10.5%
3.5%
Fire—
3.5%
Cold—
3.5%
Energy—
3.5%
Negative—
3.5%
Psionic—
3.5%
Toxic—
3.5%
Melee
3.5%
Ranged
3.5%
AoE
3.5%
StatusProtectionResistance
Hold——
Immobilize—
48.4%
Disorient——
Sleep——
Knockback——
Knockup——
Repel——
Fear——
Confuse——

default class, level 50, PvE, unenhanced. Excludes conditional effects.

Boxing
Click · Melee, DMG(Smash), Fighting Synergy, Foe Stun
42.26
32.02
2.5 s
3.95
1.07 s / 1.327 ft—
Kick
Click · Melee, DMG(Smash), Synergy, Foe Knockdown
46.71
23.59
3 s
4.37
1.83 s / 1.987 ft—
Tough
Toggle: Self +Res(Smash/Lethal)
——
10 s
0.16
3.1 s / 3.3Self—
Weave
Toggle: Self +DEF(All), Res(Immobilize)
——
10 s
0.16
0.67 s / 0.924Self—
Cross Punch
Click · Melee (Cone), DMG(Smash), Fighting Synergy, Foe Knockdown, Stun
70.63
38.22
8 s
8.53
1.67 s / 1.8487 ft7 ft 50° · 5

default class, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.