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Psionic Armor · Mission Architect Secondary

Aura of Insanity

Auto · Period 4 s · PBAoE, Foe Confuse, Disorient, Sleep, Hold, Fear, DoT(Psionic), +Special

You emit a powerful psychic aura that causes the minds of those around you to become weak and distracted. Foes may be stunned, held, terrified or even confused in your presence, in addition to suffering a debuff derived from the applied control effect. Those that resist these effects will suffer damage over time. This power allows you to use your own Hit Points to keep enemies near you disabled. The power cost no endurance but can be dangerous to use.

Effects

  • Foes
  • 6.02Psionic damageafter 0.2 s · every 1 s for 3.75 s (3 ticks) · off while stunned, held, asleep, afraid or confused, and for 0.5 s after · stacks

Conditional

  • −75%Regenerationfor 4 s · ignores buffs and enhancements · stacksonly while stunned or up to 4 s afterFoes
  • −8%Resistance (All)for 4 s · ignores buffs and enhancements · stacksonly while asleep or up to 4 s afterFoes
  • −8%Defense (All)for 4 s · ignores buffs and enhancements · stacksonly while held or up to 4 s afterFoes
  • −0.8%ToHitfor 4 s · ignores buffs and enhancements · stacksonly while afraid or up to 4 s afterFoes
  • mag 2.5Confusefor 4 s · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
  • mag 2.5Disorientfor 4 s · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
  • mag 2.5Sleepfor 4 s · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
  • mag 2.5Holdfor 4 s · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
  • mag 2.5Fearfor 4 s · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes

Unenhanced · Minion · level 50

Effect details

EffectValueTargetFormula
Regeneration
only while stunned or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−75%Foes−0.75 × Melee_Ones (1)
Resistance (All)
only while asleep or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−8%Foes1 × Melee_Debuff_Def (−0.08)
Defense (All)
only while held or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−8%Foes1 × Melee_Debuff_Def (−0.08)
ToHit
only while afraid or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks
−0.8%Foes0.1 × Melee_DeBuff_ToHit (−0.08)
Psionic damage
after 0.2 s · every 1 s for 3.75 s (3 ticks) · off while stunned, held, asleep, afraid or confused, and for 0.5 s after · stacks
6.02Foes0.05 × Melee_Damage (−120.4759)
20% chance
Confuse
for 4 s · stacks up to 1 per caster; a new copy refreshes the others
mag 2.5Foes2.5 × Melee_Ones (1)
20% chance
Disorient
for 4 s · stacks up to 1 per caster; a new copy refreshes the others
mag 2.5Foes2.5 × Melee_Ones (1)
20% chance
Sleep
for 4 s · stacks up to 1 per caster; a new copy refreshes the others
mag 2.5Foes2.5 × Melee_Ones (1)
20% chance
Hold
for 4 s · stacks up to 1 per caster; a new copy refreshes the others
mag 2.5Foes2.5 × Melee_Ones (1)
20% chance
Fear
for 4 s · stacks up to 1 per caster; a new copy refreshes the others
mag 2.5Foes2.5 × Melee_Ones (1)

Mission_Maker_Secondary.Psionic_Armor.Aura_of_Insanity

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