Psionic Armor · Mission Architect Secondary
Aura of Insanity
You emit a powerful psychic aura that causes the minds of those around you to become weak and distracted. Foes may be stunned, held, terrified or even confused in your presence, in addition to suffering a debuff derived from the applied control effect. Those that resist these effects will suffer damage over time. This power allows you to use your own Hit Points to keep enemies near you disabled. The power cost no endurance but can be dangerous to use.
Effects
- Foes
- 6.02Psionic damageafter 0.2 s · every 1 s for 3.75 s (3 ticks) · off while stunned, held, asleep, afraid or confused, and for 0.5 s after · stacks
Conditional
- −75%Regenerationfor 4 s · ignores buffs and enhancements · stacksonly while stunned or up to 4 s afterFoes
- −8%Resistance (All)for 4 s · ignores buffs and enhancements · stacksonly while asleep or up to 4 s afterFoes
- −8%Defense (All)for 4 s · ignores buffs and enhancements · stacksonly while held or up to 4 s afterFoes
- −0.8%ToHitfor 4 s · ignores buffs and enhancements · stacksonly while afraid or up to 4 s afterFoes
- mag 2.5Confusefor 4 s · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
- mag 2.5Disorientfor 4 s · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
- mag 2.5Sleepfor 4 s · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
- mag 2.5Holdfor 4 s · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
- mag 2.5Fearfor 4 s · stacks up to 1 per caster; a new copy refreshes the others20% chanceFoes
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Regeneration only while stunned or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks | −75% | Foes | −0.75 × Melee_Ones (1) |
| Resistance (All) only while asleep or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks | −8% | Foes | 1 × Melee_Debuff_Def (−0.08) |
| Defense (All) only while held or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks | −8% | Foes | 1 × Melee_Debuff_Def (−0.08) |
| ToHit only while afraid or up to 4 s after · for 4 s · ignores buffs and enhancements · stacks | −0.8% | Foes | 0.1 × Melee_DeBuff_ToHit (−0.08) |
| Psionic damage after 0.2 s · every 1 s for 3.75 s (3 ticks) · off while stunned, held, asleep, afraid or confused, and for 0.5 s after · stacks | 6.02 | Foes | 0.05 × Melee_Damage (−120.4759) |
| 20% chance | |||
| Confuse for 4 s · stacks up to 1 per caster; a new copy refreshes the others | mag 2.5 | Foes | 2.5 × Melee_Ones (1) |
| 20% chance | |||
| Disorient for 4 s · stacks up to 1 per caster; a new copy refreshes the others | mag 2.5 | Foes | 2.5 × Melee_Ones (1) |
| 20% chance | |||
| Sleep for 4 s · stacks up to 1 per caster; a new copy refreshes the others | mag 2.5 | Foes | 2.5 × Melee_Ones (1) |
| 20% chance | |||
| Hold for 4 s · stacks up to 1 per caster; a new copy refreshes the others | mag 2.5 | Foes | 2.5 × Melee_Ones (1) |
| 20% chance | |||
| Fear for 4 s · stacks up to 1 per caster; a new copy refreshes the others | mag 2.5 | Foes | 2.5 × Melee_Ones (1) |
Mission_Maker_Secondary.Psionic_Armor.Aura_of_Insanity
Raw data
Loading…