Fire Control · Mission Architect Secondary
Ring of Fire
Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize. Damage: Moderate(DoT)
Effects
- Target
- 16.49Fire damageevery 2 s for 9.2 s (4 ticks) · stacks
- 16.49Fire damageevery 2 s for 9.2 s (4 ticks) · stacks
- 4.5 s mag 4Immobilize
- Target · 15 s
- +10000%Knockback resistanceignores buffs and enhancements · unresistable · stacks
- Target · 10 s
- −160%Flyunresistable · stacks
Conditional
- 4.5 sImmobilize20% chanceTarget
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Fire damage every 2 s for 9.2 s (4 ticks) · stacks | 16.49 | Target | 0.22 × Ranged_Tempdamage (−74.9628) |
| Fire damage every 2 s for 9.2 s (4 ticks) · stacks | 16.49 | Target | 0.22 × Ranged_Tempdamage (−74.9628) |
| Immobilize | 4.5 s mag 4 | Target | 10 × Ranged_Immobilize (0.45) |
| Knockback resistance for 15 s · ignores buffs and enhancements · unresistable · stacks | +10000% | Target | 100 × Ranged_Ones (1) |
| Fly for 10 s · unresistable · stacks | −160% | Target | −1.6 × Ranged_Ones (1) |
20% chance · tags Overpower | |||
| Immobilize | 4.5 s | Target | 10 × Ranged_Immobilize (0.45) |
Mission_Maker_Secondary.Fire_Control.Ring_of_Fire
Raw data
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