Fire Control · Mission Architect Secondary
Flashfire
You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire. Damage: Minor(DoT)
Effects
- Foes
- 4.5Fire damageevery 1 s for 4 s (4 ticks) · stacks
- 3.6 s mag 3Disorient
Conditional
- 2.7 sDisorient20% chanceFoes
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Fire damage every 1 s for 4 s (4 ticks) · stacks | 4.5 | Foes | 0.06 × Ranged_Tempdamage (−74.9628) |
| Disorient | 3.6 s mag 3 | Foes | 8 × Ranged_Stun (0.45) |
20% chance · tags Overpower | |||
| Disorient | 2.7 s | Foes | 6 × Ranged_Stun (0.45) |
Mission_Maker_Secondary.Fire_Control.Flashfire
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