Fire Control · Mission Architect Secondary
Fire Cages
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets. Damage: Minor(DoT)
Effects
- Foes
- 8.25Fire damageevery 2 s for 5.2 s (2 ticks) · stacks
- 8.25Fire damageevery 2 s for 5.2 s (2 ticks) · stacks
- 4.5 s mag 3Immobilize
- Foes · 12 s
- +10000%Knockback resistanceignores buffs and enhancements · unresistable · stacks
- Foes · 10 s
- −160%Flyunresistable · stacks
Conditional
- 4.5 sImmobilize50% chanceFoes
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Fire damage every 2 s for 5.2 s (2 ticks) · stacks | 8.25 | Foes | 0.11 × Ranged_Tempdamage (−74.9628) |
| Fire damage every 2 s for 5.2 s (2 ticks) · stacks | 8.25 | Foes | 0.11 × Ranged_Tempdamage (−74.9628) |
| Immobilize | 4.5 s mag 3 | Foes | 10 × Ranged_Immobilize (0.45) |
| Knockback resistance for 12 s · ignores buffs and enhancements · unresistable · stacks | +10000% | Foes | 100 × Ranged_Ones (1) |
| Fly for 10 s · unresistable · stacks | −160% | Foes | −1.6 × Ranged_Ones (1) |
50% chance · tags Overpower | |||
| Immobilize | 4.5 s | Foes | 10 × Ranged_Immobilize (0.45) |
Mission_Maker_Secondary.Fire_Control.Fire_Cages
Raw data
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