Electricity Mastery · Epic and Patron Pools
Electric Fence
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.
Effects
- Target
- 7.19Energy damageevery 2 s for 8.2 s (4 ticks) · stacks
- 17.88 s mag 3Immobilize
- −2.2Enduranceevery 2 s for 6.2 s (3 ticks) · stacks
- 21.3Energy damageevery 2 s for 8.2 s (4 ticks) · stacks
- 2 s mag 3Immobilizedoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
- −1.1Enduranceevery 2 s for 6.2 s (3 ticks) · stacks
- Target · 15 s
- +10000%Knockback resistanceignores buffs and enhancements · unresistable · stacks
Conditional
- 7.19Energy damageevery 2 s for 8.2 s (4 ticks) · stacksif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) and you're a CorruptorTarget
- 21.3Energy damageevery 2 s for 8.2 s (4 ticks) · stacksif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) and you're a CorruptorTarget
- −100%Recoveryfor 2 s · stacks20% chanceTarget
Unenhanced · Corruptor · level 50 · Archetypes: Corruptor, Defender
Proc chance
56.41%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Energy damage every 2 s for 8.2 s (4 ticks) · stacks | 7.19 | Target | 0.1724 × Ranged_Damage (−41.7087) |
| Immobilize | 17.88 s mag 3 | Target | 15 × Ranged_Immobilize (1.192) |
| Endurance every 2 s for 6.2 s (3 ticks) · stacks | −2.2 | Target | −2 × Ranged_EndDrain (1.1) |
| PvP only | |||
| Energy damage every 2 s for 8.2 s (4 ticks) · stacks | 21.3 | Target | 0.3778 × Ranged_PvPDamage (−56.3902) |
| Immobilize doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Target | 1 × Ranged_PvPMez (2) |
| Endurance every 2 s for 6.2 s (3 ticks) · stacks | −1.1 | Target | −1 × Ranged_EndDrain (1.1) |
| PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) and you're a Corruptor | |||
| Energy damage every 2 s for 8.2 s (4 ticks) · stacks | 7.19 | Target | 0.1724 × Ranged_InherentDamage (−41.7087) |
| PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) and you're a Corruptor | |||
| Energy damage every 2 s for 8.2 s (4 ticks) · stacks | 21.3 | Target | 0.3778 × Ranged_PvPDamage (−56.3902) |
| Knockback resistance for 15 s · ignores buffs and enhancements · unresistable · stacks | +10000% | Target | 100 × Ranged_Ones (1) |
| 20% chance | |||
| Recovery for 2 s · stacks | −100% | Target | −1 × Ranged_Ones (1) |
Epic.Electricity_Mastery.Electric_Fence
Raw data
Loading…