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Electricity Mastery · Epic and Patron Pools

Electric Fence

Click · Level 35 · Ranged, DoT(Energy), Foe Immobilize, -End

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.

Effects

  • Target
  • 7.19Energy damageevery 2 s for 8.2 s (4 ticks) · stacks
  • 17.88 s mag 3Immobilize
  • −2.2Enduranceevery 2 s for 6.2 s (3 ticks) · stacks
  • 21.3Energy damageevery 2 s for 8.2 s (4 ticks) · stacks
  • 2 s mag 3Immobilizedoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
  • −1.1Enduranceevery 2 s for 6.2 s (3 ticks) · stacks
  • Target · 15 s
  • +10000%Knockback resistanceignores buffs and enhancements · unresistable · stacks

Conditional

  • 7.19Energy damageevery 2 s for 8.2 s (4 ticks) · stacksif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) and you're a CorruptorTarget
  • 21.3Energy damageevery 2 s for 8.2 s (4 ticks) · stacksif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) and you're a CorruptorTarget
  • −100%Recoveryfor 2 s · stacks20% chanceTarget

Unenhanced · Corruptor · level 50 · Archetypes: Corruptor, Defender

Proc chance

56.41%per activation

Effect details

EffectValueTargetFormula
PvE only
Energy damage
every 2 s for 8.2 s (4 ticks) · stacks
7.19Target0.1724 × Ranged_Damage (−41.7087)
Immobilize
17.88 s mag 3Target15 × Ranged_Immobilize (1.192)
Endurance
every 2 s for 6.2 s (3 ticks) · stacks
−2.2Target−2 × Ranged_EndDrain (1.1)
PvP only
Energy damage
every 2 s for 8.2 s (4 ticks) · stacks
21.3Target0.3778 × Ranged_PvPDamage (−56.3902)
Immobilize
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 3Target1 × Ranged_PvPMez (2)
Endurance
every 2 s for 6.2 s (3 ticks) · stacks
−1.1Target−1 × Ranged_EndDrain (1.1)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) and you're a Corruptor
Energy damage
every 2 s for 8.2 s (4 ticks) · stacks
7.19Target0.1724 × Ranged_InherentDamage (−41.7087)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less) and you're a Corruptor
Energy damage
every 2 s for 8.2 s (4 ticks) · stacks
21.3Target0.3778 × Ranged_PvPDamage (−56.3902)
Knockback resistance
for 15 s · ignores buffs and enhancements · unresistable · stacks
+10000%Target100 × Ranged_Ones (1)
20% chance
Recovery
for 2 s · stacks
−100%Target−1 × Ranged_Ones (1)

Epic.Electricity_Mastery.Electric_Fence

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