Ice Blast · Defender Secondary
Freeze Ray
Freeze Ray encases your foe in a block of ice, holding them helpless in place for a while. While frozen, your foe will take Cold damage over time.
Effects
- Target
- 7.23Cold damageevery 0.2 s for 2 s (9 ticks) · stacks
- 11.92 s mag 3Hold
- 8.63Cold damageevery 0.2 s for 2 s (9 ticks) · stacks
- 2 s mag 3Holddoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
Conditional
- +10000%Knockback resistancefor 10 s · ignores buffs and enhancements · unresistable · stacksif the target is heldTarget
- mag 100Knockback protectionfor 10 s · unresistable · stacksif the target is heldTarget
Unenhanced · Defender · level 50
Proc chance
64.17%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Cold damage every 0.2 s for 2 s (9 ticks) · stacks | 7.23 | Target | 0.2 × Ranged_Damage (−36.1476) |
| Hold | 11.92 s mag 3 | Target | 8 × Ranged_Sleep (1.49) |
| PvP only | |||
| Cold damage every 0.2 s for 2 s (9 ticks) · stacks | 8.63 | Target | 0.1531 × Ranged_PvPDamage (−56.3902) |
| Hold doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Target | 1 × Ranged_PvPMez (2) |
| if the target is held | |||
| Knockback resistance for 10 s · ignores buffs and enhancements · unresistable · stacks | +10000% | Target | 100 × Ranged_Ones (1) |
| Knockback protection for 10 s · unresistable · stacks | mag 100 | Target | −100 × Ranged_Ones (1) |
Defender_Ranged.Ice_Blast.Freeze_Ray
Raw data
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