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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Electrical Blast · Defender Secondary

Tesla Cage

Click · Level 24 · Chain · Ranged, DMG(Energy), Foe Hold, -End

Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.

Taking this power allows you to build Static with each activation of other electrical blast attacks. As Static builds, you can unleash it with Tesla Cage as electricity will jump off your main target and shock others nearby!

Effects

  • Target · 8 s
  • −125%Recoverydoesn't stack from the same caster; a new copy replaces it
  • −12.5%Recoverystacks
  • Target
  • 3.61Energy damage
  • 8 s mag 3Hold
  • −25%Endurance
  • −1.25%Endurance
  • 2 s mag 3Holddoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
  • 4.58Energy damage
  • −3.13Endurance
  • Self
  • Removes → Static (shock therapy)ignores buffs and enhancements · unresistable

Conditional

  • 0.72Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
  • +4.29Enduranceignores buffs and enhancements · unresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
  • −50%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
  • 0.92Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
  • +4.29Enduranceignores buffs and enhancements · unresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
  • −50%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target

Unenhanced · Defender · level 50

Proc chance

70.99%per activation

Effect details

EffectValueTargetFormula
Recovery
for 8 s · doesn't stack from the same caster; a new copy replaces it
−125%Target−1 × Ranged_EndDrain (1.25)
PvE only
Energy damage
3.61Target0.1 × Ranged_Damage (−36.1476)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping
Energy damage
0.72Target0.02 × Ranged_Damage (−36.1476)
Endurance
ignores buffs and enhancements · unresistable
+4.29Self3.43 × Ranged_EndDrain (1.25)
Recovery
for 5 s · stacks
−50%Target−0.4 × Ranged_EndDrain (1.25)
PvE only
Hold
8 s mag 3Target8 × Ranged_Ones (1)
Endurance
−25%Target−0.2 × Ranged_EndDrain (1.25)
PvE only
Endurance
−1.25%Target−0.01 × Ranged_EndDrain (1.25)
Recovery
for 8 s · stacks
−12.5%Target−0.1 × Ranged_EndDrain (1.25)
PvP only
Hold
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 3Target1 × Ranged_PvPMez (2)
Energy damage
4.58Target0.0813 × Ranged_PvPDamage (−56.3902)
Endurance
−3.13Target−2.5 × Ranged_EndDrain (1.25)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping
Energy damage
0.92Target0.0163 × Ranged_PvPDamage (−56.3902)
Endurance
ignores buffs and enhancements · unresistable
+4.29Self3.43 × Ranged_EndDrain (1.25)
Recovery
for 5 s · stacks
−50%Target−0.4 × Ranged_EndDrain (1.25)
tags Cost
Removes → Static (shock therapy)
ignores buffs and enhancements · unresistable
Self

Defender_Ranged.Electrical_Blast.Tesla_Cage

Enemies 1

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