Electrical Blast · Defender Secondary
Tesla Cage
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.
Taking this power allows you to build Static with each activation of other electrical blast attacks. As Static builds, you can unleash it with Tesla Cage as electricity will jump off your main target and shock others nearby!
Effects
- Target · 8 s
- −125%Recoverydoesn't stack from the same caster; a new copy replaces it
- −12.5%Recoverystacks
- Target
- 3.61Energy damage
- 8 s mag 3Hold
- −25%Endurance
- −1.25%Endurance
- 2 s mag 3Holddoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
- 4.58Energy damage
- −3.13Endurance
- Self
- Removes → Static (shock therapy)ignores buffs and enhancements · unresistable
Conditional
- 0.72Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
- +4.29Enduranceignores buffs and enhancements · unresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
- −50%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
- 0.92Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
- +4.29Enduranceignores buffs and enhancements · unresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
- −50%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
Unenhanced · Defender · level 50
Proc chance
70.99%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Recovery for 8 s · doesn't stack from the same caster; a new copy replaces it | −125% | Target | −1 × Ranged_EndDrain (1.25) |
| PvE only | |||
| Energy damage | 3.61 | Target | 0.1 × Ranged_Damage (−36.1476) |
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Energy damage | 0.72 | Target | 0.02 × Ranged_Damage (−36.1476) |
| Endurance ignores buffs and enhancements · unresistable | +4.29 | Self | 3.43 × Ranged_EndDrain (1.25) |
| Recovery for 5 s · stacks | −50% | Target | −0.4 × Ranged_EndDrain (1.25) |
| PvE only | |||
| Hold | 8 s mag 3 | Target | 8 × Ranged_Ones (1) |
| Endurance | −25% | Target | −0.2 × Ranged_EndDrain (1.25) |
| PvE only | |||
| Endurance | −1.25% | Target | −0.01 × Ranged_EndDrain (1.25) |
| Recovery for 8 s · stacks | −12.5% | Target | −0.1 × Ranged_EndDrain (1.25) |
| PvP only | |||
| Hold doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Target | 1 × Ranged_PvPMez (2) |
| Energy damage | 4.58 | Target | 0.0813 × Ranged_PvPDamage (−56.3902) |
| Endurance | −3.13 | Target | −2.5 × Ranged_EndDrain (1.25) |
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Energy damage | 0.92 | Target | 0.0163 × Ranged_PvPDamage (−56.3902) |
| Endurance ignores buffs and enhancements · unresistable | +4.29 | Self | 3.43 × Ranged_EndDrain (1.25) |
| Recovery for 5 s · stacks | −50% | Target | −0.4 × Ranged_EndDrain (1.25) |
tags Cost | |||
| Removes → Static (shock therapy) ignores buffs and enhancements · unresistable | Self | | |
Defender_Ranged.Electrical_Blast.Tesla_Cage
Enemies 1
- Longbow Warden Archvillain · L1–50 · Event
Raw data
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