Electrical Blast · Defender Secondary
Ball Lightning
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits.
Effects
- Foes
- 32.53Energy damage
- 1.63Energy damageevery 0.6 s for 2.2 s (3 ticks) · stacks
- −8.75%Endurance
- 9.31Energy damage
- 5.43Energy damageevery 0.6 s for 2.2 s (3 ticks) · stacks
- −1.56Endurance
Conditional
- 6.51Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
- +4.74Enduranceignores buffs and enhancements · unresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
- −50%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
- 10.15Energy damageif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
- +4.74Enduranceignores buffs and enhancements · unresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
- −50%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Foes
- Grants → Static (shock therapy)ignores buffs and enhancements · unresistableif you have the Tesla Cage power or the Shock Therapy powerSelf
Unenhanced · Defender · level 50
Proc chance
37.05%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Energy damage | 32.53 | Foes | 0.9 × Ranged_Damage (−36.1476) |
| Energy damage every 0.6 s for 2.2 s (3 ticks) · stacks | 1.63 | Foes | 0.045 × Ranged_Damage (−36.1476) |
| Endurance | −8.75% | Foes | −0.07 × Ranged_EndDrain (1.25) |
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Energy damage | 6.51 | Foes | 0.18 × Ranged_Damage (−36.1476) |
| Endurance ignores buffs and enhancements · unresistable | +4.74 | Self | 3.79 × Ranged_EndDrain (1.25) |
| Recovery for 5 s · stacks | −50% | Foes | −0.4 × Ranged_EndDrain (1.25) |
| PvP only | |||
| Energy damage | 9.31 | Foes | 0.1651 × Ranged_PvPDamage (−56.3902) |
| Energy damage every 0.6 s for 2.2 s (3 ticks) · stacks | 5.43 | Foes | 0.0963 × Ranged_PvPDamage (−56.3902) |
| Endurance | −1.56 | Foes | −1.25 × Ranged_EndDrain (1.25) |
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Energy damage | 10.15 | Foes | 0.18 × Ranged_PvPDamage (−56.3902) |
| Endurance ignores buffs and enhancements · unresistable | +4.74 | Self | 3.79 × Ranged_EndDrain (1.25) |
| Recovery for 5 s · stacks | −50% | Foes | −0.4 × Ranged_EndDrain (1.25) |
if you have the Tesla Cage power or the Shock Therapy power · tags BuildStatic | |||
| Grants → Static (shock therapy) ignores buffs and enhancements · unresistable | Self | | |
Defender_Ranged.Electrical_Blast.Ball_Lightning
Enemies 1
- Longbow Warden Archvillain · L1–50 · Event
Raw data
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