Ouro.fyi
Homecoming Issue 28 Page 4Game Data

Site

Game version
Homecoming Issue 28 Page 4
Game data
bin.pigg SHA-256
ae5752be81
Powers
23,001
Power sets
4,888
Enemies
9,055
Enhancement sets
227

Contact

In game
@Charler
Homecoming Forums
Charler
Discord
charrler

Beam Rifle · Defender Secondary

Overcharge

Click · Level 30 · Ranged (Targeted AoE), DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special

You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Energy damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from the Disintegrating effect they will be affected by a longer stun.

Effects

  • Foes
  • 108.44Energy damage
  • 69.8Energy damage
  • 3.61Energy damageafter 1 s · every 1 s for 4.1 s (4 ticks) · stacks
  • Foes · 15 s
  • −18.75%Defense (All)stacks

Conditional

  • 5.96 s mag 3Disorient60% chance · if the target doesn't have the Beam Rifle Debuff powerFoes
  • 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after60% chance · if the target doesn't have the Beam Rifle Debuff powerFoes
  • 11.92 s mag 3Disorientif the target has the Beam Rifle Debuff powerFoes
  • 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s afterif the target has the Beam Rifle Debuff powerFoes

Unenhanced · Defender · level 50

Proc chance

90%per activation

Effect details

EffectValueTargetFormula
PvE only
Energy damage
108.44Foes3 × Ranged_Damage (−36.1476)
PvP only
Energy damage
69.8Foes1.2378 × Ranged_PvPDamage (−56.3902)
Energy damage
after 1 s · every 1 s for 4.1 s (4 ticks) · stacks
3.61Foes0.1 × Ranged_Damage (−36.1476)
Defense (All)
for 15 s · stacks
−18.75%Foes1.5 × Ranged_Debuff_Def (−0.125)
PvE only60% chance · if the target doesn't have the Beam Rifle Debuff power
Disorient
5.96 s mag 3Foes4 × Ranged_Stun (1.49)
PvP only60% chance · if the target doesn't have the Beam Rifle Debuff power
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 3Foes1 × Ranged_PvPMez (2)
PvE onlyif the target has the Beam Rifle Debuff power
Disorient
11.92 s mag 3Foes8 × Ranged_Stun (1.49)
PvP onlyif the target has the Beam Rifle Debuff power
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
2 s mag 3Foes1 × Ranged_PvPMez (2)

Defender_Ranged.Beam_Rifle.Overcharge

Enemies 1

Raw data

Loading…