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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Wind Control · Controller Primary

Breathless

Click · Level 2 · Ranged (Targeted AoE), Minor DMG(Lethal), Immobilize (Foe), -DMG(Foe, All), +EndCost(Foe, PvP), Consumes Pressure

You release all available Pressure to create a localized high pressure sphere at a location of your choosing. This high pressure crushes foes continually while they remain within the sphere, causing lethal damage over time. Affected foes will be immobilized and suffer from a reduced attack speed. In normal combat, affected foes will also suffer reduced damage potential, while in PvP, affected foes will suffer from increased endurance cost of their powers. The damage done increases in proportion to the amount of Pressure released when using this power. Also, Breathless can reduce the damage potential of all targets, in PvE or PvP, if used at the lowest levels of Pressure accumulation.

Damage: Minor.

Recharge: Moderate.

Effects

  • Foes
  • variesLethal damage
  • 27.94 s mag 3Immobilize
  • 4 s mag 4Immobilizedoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
  • Foes · 15 s
  • −20%Damage dealt (All)ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
  • −30%Endurance discountignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
  • −37.5%Rechargeignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it

Conditional

  • variesLethal damageif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossFoes
  • 20.22Lethal damageif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 sFoes
  • 10.11Lethal damageif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 sFoes
  • 27.94 sImmobilize50% chanceFoes
  • Removes → Pressureafter 0.2 s · ignores buffs and enhancements · unresistable · stacksif you have the Wind Control Pressure powerSelf and pets
  • −20%Damage dealt (All)for 15 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itif you have fewer than 2 of the Wind Control Pressure powerFoes

Unenhanced · Controller · level 50

Proc chance

13.43%per activation

Effect details

EffectValueTargetFormula
PvE only
Lethal damage
variesFoes(Scale + 0.02 × your count of Wind Control Pressure) × Value × Effectiveness × Strength
Immobilize
27.94 s mag 3Foes15 × Ranged_Immobilize (1.8625)
Damage dealt (All)
for 15 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−20%Foes2 × Ranged_Debuff_Dam (−0.1)
PvE onlyif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · tags Containment
Lethal damage
variesFoes(Scale + 0.02 × your count of Wind Control Pressure) × Value × Effectiveness × Strength
PvP onlyif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 s · tags Containment
Lethal damage
20.22Foes0.3944 × Ranged_PvPDamage (−51.274)
Lethal damage
10.11Foes0.1972 × Ranged_PvPDamage (−51.274)
PvE only50% chance · tags Overpower
Immobilize
27.94 sFoes15 × Ranged_Immobilize (1.8625)
PvP only
Immobilize
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
4 s mag 4Foes1 × Ranged_PvPMez (4)
Endurance discount
for 15 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−30%Foes−0.3 × Ranged_Ones (1)
if you have the Wind Control Pressure power
Removes → Pressure
after 0.2 s · ignores buffs and enhancements · unresistable · stacks
Self and pets
Null
ignores buffs and enhancements · unresistable
+1SelfMagnitude 1
Recharge
for 15 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−37.5%Foes0.3 × Ranged_Slow (−1.25)
if you have fewer than 2 of the Wind Control Pressure power
Damage dealt (All)
for 15 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−20%Foes2 × Ranged_Debuff_Dam (−0.1)

Controller_Control.Wind_Control.Breathless

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