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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Electric Control · Controller Primary

Electric Fence

Click · Level 1 · Ranged, DoT(Energy), Foe Immobilize, -End, -Fly, -Knockback

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers.

Effects

  • Target
  • 6.12Energy damageevery 2 s for 9.2 s (4 ticks) · stacks
  • 27.94 s mag 4Immobilize
  • −2.8%Enduranceevery 2 s for 6.2 s (3 ticks) · stacks
  • 17.73Energy damageevery 2 s for 9.2 s (4 ticks) · stacks
  • 4 s mag 5Immobilizedoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
  • −1.1Enduranceevery 2 s for 6.2 s (3 ticks) · stacks
  • Target · 15 s
  • +10000%Knockback resistanceignores buffs and enhancements · unresistable · stacks
  • −160%Flyunresistable · stacks

Conditional

  • 6.12Energy damageevery 2 s for 9.2 s (4 ticks) · stacksif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossTarget
  • 8.87Energy damageevery 2 s for 9.2 s (4 ticks) · stacksif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 sTarget
  • 18.62 sImmobilize20% chanceTarget
  • −100%Recoveryfor 2 s · stacks20% chanceTarget
  • +2.6Enduranceunresistable30% chanceSelf

Unenhanced · Controller · level 50

Proc chance

33.07%per activation

Effect details

EffectValueTargetFormula
PvE only
Energy damage
every 2 s for 9.2 s (4 ticks) · stacks
6.12Target0.2 × Ranged_Damage (−30.5864)
Immobilize
27.94 s mag 4Target15 × Ranged_Immobilize (1.8625)
Endurance
every 2 s for 6.2 s (3 ticks) · stacks
−2.8%Target−0.028 × Ranged_Ones (1)
PvE onlyif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · tags Containment
Energy damage
every 2 s for 9.2 s (4 ticks) · stacks
6.12Target0.2 × Ranged_InherentDamage (−30.5864)
PvP only
Energy damage
every 2 s for 9.2 s (4 ticks) · stacks
17.73Target0.3458 × Ranged_PvPDamage (−51.274)
Immobilize
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
4 s mag 5Target1 × Ranged_PvPMez (4)
Endurance
every 2 s for 6.2 s (3 ticks) · stacks
−1.1Target−1 × Ranged_EndDrain (1.1)
PvP onlyif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 s · tags Containment
Energy damage
every 2 s for 9.2 s (4 ticks) · stacks
8.87Target0.1729 × Ranged_PvPDamage (−51.274)
PvE only20% chance · tags Overpower
Immobilize
18.62 sTarget10 × Ranged_Immobilize (1.8625)
Knockback resistance
for 15 s · ignores buffs and enhancements · unresistable · stacks
+10000%Target100 × Ranged_Ones (1)
Fly
for 15 s · unresistable · stacks
−160%Target−1.6 × Ranged_Ones (1)
20% chance
Recovery
for 2 s · stacks
−100%Target−1 × Ranged_Ones (1)
30% chance
Endurance
unresistable
+2.6Self2.6 × Ranged_Ones (1)

Controller_Control.Electric_Control.Electric_Fence

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