Overcharge
You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Energy damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from the Disintegrating effect they will be affected by a longer stun.
Effects
- Self · 10.4 s
- +4.03%Damage dealt (All)on activation · ignores buffs and enhancements · unresistable · stacks
- Foes
- 187.69Energy damage
- 95.22Energy damage
- 6.26Energy damageafter 1 s · every 1 s for 4.1 s (4 ticks) · stacks
- Foes · 15 s
- −10.5%Defense (All)stacks
Conditional
- 4.77 s mag 3Disorient60% chance · if the target doesn't have the Beam Rifle Debuff powerFoes
- 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after60% chance · if the target doesn't have the Beam Rifle Debuff powerFoes
- 9.54 s mag 3Disorientif the target has the Beam Rifle Debuff powerFoes
- 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s afterif the target has the Beam Rifle Debuff powerFoes
Unenhanced · Blaster · level 50
Proc chance
90%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
on activation · tags Defiance | |||
| Damage dealt (All) for 10.4 s · ignores buffs and enhancements · unresistable · stacks | +4.03% | Self | from the power's own stats |
| PvE only | |||
| Energy damage | 187.69 | Foes | 3 × Ranged_Damage (−62.5631) |
| PvP only | |||
| Energy damage | 95.22 | Foes | 1.2381 × Ranged_PvPDamage (−76.9109) |
| Energy damage after 1 s · every 1 s for 4.1 s (4 ticks) · stacks | 6.26 | Foes | 0.1 × Ranged_Damage (−62.5631) |
| Defense (All) for 15 s · stacks | −10.5% | Foes | 1.5 × Ranged_Debuff_Def (−0.07) |
| PvE only60% chance · if the target doesn't have the Beam Rifle Debuff power | |||
| Disorient | 4.77 s mag 3 | Foes | 4 × Ranged_Stun (1.192) |
| PvP only60% chance · if the target doesn't have the Beam Rifle Debuff power | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Foes | 1 × Ranged_PvPMez (2) |
| PvE onlyif the target has the Beam Rifle Debuff power | |||
| Disorient | 9.54 s mag 3 | Foes | 8 × Ranged_Stun (1.192) |
| PvP onlyif the target has the Beam Rifle Debuff power | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Foes | 1 × Ranged_PvPMez (2) |
Blaster_Ranged.Beam_Rifle.Overcharge
Raw data
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